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An intersubjective model of agency for game theory

Published online by Cambridge University Press:  11 February 2020

Vivienne Brown*
Affiliation:
The Open University, Faculty of Arts and Social Sciences, Walton Hall, Milton Keynes MK7 6AA, UK
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Abstract

This paper proposes a new interpretation of non-cooperative games that shows why the unilateralism of best-reply reasoning fails to capture the mutuality of strategic interdependence. Drawing on an intersubjective approach to theorizing individual agency in shared context, including a non-individualistic model of common belief without infinite regress, the paper develops a general model of a 2 × 2 simultaneous one-shot non-cooperative game and applies it to games including Hi-Lo, Stag Hunt, Prisoners’ Dilemma, Chicken, BoS and Matching Pennies. Results include High as the rational choice in Hi-Lo, and Cooperate as a possible rational choice in the Prisoners’ Dilemma.

Information

Type
Article
Copyright
© Cambridge University Press 2020
Figure 0

Figure 1. Player 1’s intersubjective probabilities (ISPs) over action profiles.

Figure 1

Figure 2. Player 2’s intersubjective probabilities (ISPs) over action profiles.

Figure 2

Figure 3. Bimatrix of profile-ISEPs.

Figure 3

Figure 4. Hi-Lo.

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Figure 5. Stag Hunt.

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Figure 6. Prisoners’ Dilemma.

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Figure 7. Chicken.

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Figure 8. Escape.

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Figure 9. Raiffa’s Puzzle.

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Figure 10. Nash’s Game.

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Figure 11. Matching Pennies.

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Figure 12. Pure coordination game.

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Figure 13. Bach or Stravinsky (BoS).