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Genetic fuzzy modeling of user perception of three-dimensional shapes

Published online by Cambridge University Press:  07 February 2011

Sofiane Achiche
Affiliation:
Management Engineering Department, Engineering Design and Product Development Section, Technical University of Denmark, Lyngby, Denmark
Saeema Ahmed-Kristensen
Affiliation:
Management Engineering Department, Engineering Design and Product Development Section, Technical University of Denmark, Lyngby, Denmark
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Abstract

Defining the aesthetic and emotional value of a product is an important consideration for its design. Furthermore, if several designers are faced with the task of creating an object that describes a certain emotion/perception (aggressive, soft, heavy, etc.), each is most likely to interpret the emotion/perception with different shapes composed of a set of different geometric features. The authors propose an automatic approach to formalize the relationships between geometric information of three-dimensional objects and the intended emotional content using fuzzy logic. In addition, the automatically generated fuzzy knowledge base was compared to the user's perceptions and to the manually constructed fuzzy knowledge base. The initial findings indicate that the approach is valid to formalize geometric information with perceptions and validate the author's manually developed fuzzy models.

Information

Type
Articles
Copyright
Copyright © Cambridge University Press 2011
Figure 0

Table 1. Basic emotions

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Table 2. Categorization of evaluative aesthetic terms

Figure 2

Fig. 1. The two-way process for understanding and design for aesthetics (Van Bremen, 1998). [A color version of this figure can be viewed online at journals.cambridge.org/aie]

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Fig. 2. The three-dimensional shapes considered for the study.

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Fig. 3. The structuring of visual information (Schamber, 1986).

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Fig. 4. An illustration of lines and curves on simple planar shapes. [A color version of this figure can be viewed online at journals.cambridge.org/aie]

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Fig. 5. Counting the geometric properties from an image. [A color version of this figure can be viewed online at journals.cambridge.org/aie]

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Fig. 6. A manually constructed fuzzy knowledge base (MFKB). [A color version of this figure can be viewed online at journals.cambridge.org/aie]

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Table 3. Set of if–then rules

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Fig. 7. The genetic learning paradigm.

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Fig. 8. The reproduction mechanisms.

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Fig. 9. The blended crossover α (BLX-α).

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Fig. 10. A simple crossover.

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Fig. 11. (a) A genetically generated fuzzy knowledge base (FKB) and (b) a generalized genetically generated FKB. [A color version of this figure can be viewed online at journals.cambridge.org/aie]

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Table 4. Characteristics of shapes

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Fig. 12. The perception versus prediction of the aggressiveness level. [A color version of this figure can be viewed online at journals.cambridge.org/aie]

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Table 5. Rules base of the generalized genetically generated functional knowledge base