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Review of Collision Avoidance and Path Planning Methods for Ships in Close Range Encounters

Published online by Cambridge University Press:  15 June 2009

CheeKuang Tam*
Affiliation:
(University College London)
Richard Bucknall
Affiliation:
(University College London)
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Abstract

Efficient marine navigation through obstructions is still one of the many problems faced by the mariner. Many accidents can be traced to human error, recently increased traffic densities and the average cruise speed of ships impedes the collision avoidance decision making process further in the sense that decisions have to be made in reduced time. It seems logical that the decision making process be computerised and automated as a step forward to reduce the risk of collision. This article reviews the development of collision avoidance techniques and path planning for ships, particularly when engaged in close range encounters. In addition, previously published works have been categorised and their shortcomings highlighted in order to identify the ‘state of the art’ and issues in close range marine navigation.

Information

Type
Research Article
Copyright
Copyright © The Royal Institute of Navigation 2009
Figure 0

Figure 1. Comparison between the proposed ship domains of Goodwin (1975, left) and Davis et al. (1980, right), the discontinuous boundary on Goodwin's (1975) was eliminated to lighten the computational complexity by offsetting the position of the ship.

Figure 1

Figure 2. Mitrofanov's (1968) segment of safe heading, the non-shaded region represents the area for suggested evasive manoeuvre.

Figure 2

Figure 3. Degré & Lefèvre's (1981) room-to-manoeuvre principle for a two ship encounter. OS A with velocity vector A, TS B with B and closest safe passing distance R. Vmax is the maximum speed of OS, O is the extremity of vector A, if it is located inside the shaded region would mean A would pass B below threshold R therefore in risk of collision. C represents the manoeuvre without change of speed, V is the manoeuvre with speed change but not course alteration; whereas CV is the manoeuvre with both speed and course alteration.

Figure 3

Figure 4. Construction of CDL. αT=relative bearing of TS, t0=reference time. PPC=potential point of collision. Any manoeuvre that has the OS velocity vector on the CDL is a collision bound manoeuvre. Taken from Pedersen et al. (2003).

Figure 4

Figure 5. Cone-shaped collision danger region (Collision danger sector (CDS)) indicates the region which the tip of the OS velocity vector must avoid in order to avoid risk of collision. It was constructed based on minimum passing distance (CPAlim) around the CDL. A change of velocity vector to V0−2 would change the relative vector (VR) to pass tangential to the OS CPA limit circle, hence clearing the risk of collision. Taken from Pedersen et al. (2003).

Figure 5

Figure 6. Triangle decomposition of collision-free regions.

Figure 6

Figure 7. Polar histogram of sectors around the ship representing the polar obstacle density (Lee & Kim 2004).

Figure 7

Figure 8. Timeline of development, only selected studies are indicated.

Figure 8

Figure 9. State of the art path planning algorithm for surface ship.