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Playification of Theatre: Game Play, Ludic Activities and Being Playful in The Great Gatsby: An Immersive Theatrical Experience

Published online by Cambridge University Press:  13 March 2025

Abstract

My examination of game play, ludic activity and being playful in immersive Gatsby shows that Gatsby is a typical example of the playification of theatre in the contemporary art scene. In using the term ‘playification’, I refer to the method of incorporating diverse play categories in theatre to motivate audience activity. While much critical attention has been devoted to the controversial nature of active spectating as a practice of audience emancipation, there has been relatively less focus on its play aspect. To develop an understanding of the idea of play in immersive theatre, I refer to the works of Johan Huizinga and Richard Schechner, and apply Schechner's language, which distinguishes play and game in immersive theatre. Moreover, in developing Schechner's vocabulary in the context of immersive theatre, I expand my scope of reference to include the insights of game theorists.

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Type
Article
Copyright
Copyright © The Author(s), 2025. Published by Cambridge University Press on behalf of International Federation for Theatre Research
Figure 0

Fig. 1Lucinda Turner (Daisy) and Craig Hamilton (Gatsby) in Gatsby. Photograph from the Gatsby official Facebook page, at www.facebook.com/immersivegatsby.

Figure 1

Fig. 2Salen and Zimmerman's three categories of play. From Katie Salen and Eric Zimmerman, Rules of Play: Game Design Fundamentals (Cambridge, MA: MIT Press, 2004), p. 286.

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Fig. 3Richard Schechner's frames of theatre. From Richard Schechner, Performance Theory (New York: Routledge, 2003), p. 17.

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Fig. 4Frames for killers and achievers in immersive theatre.

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Fig. 5Frames for socializers and explorers in immersive theatre.

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Fig. 6The Charleston scene in Gatsby, South Korea. Photograph from Mast Entertainment official website at http://mastent.co.kr/sub01/view.php?it_id=1573442699&ca_id=10&page=1&sort1=&sort2=.