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The configuration and experience mapping of an accessible VR environment for effective design reviews

Published online by Cambridge University Press:  20 July 2020

Andrew Wodehouse*
Affiliation:
Design, Manufacturing and Engineering Management, University of Strathclyde, Glasgow, UK
Brian Loudon
Affiliation:
Loud1Design, Glasgow, UK
Lewis Urquhart
Affiliation:
Design, Manufacturing and Engineering Management, University of Strathclyde, Glasgow, UK
*
Author for correspondence: Andrew Wodehouse, E-mail: andrew.wodehouse@strath.ac.uk
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Abstract

This paper presents a new VR interaction environment for the evaluation of digital prototypes, specifically in designer–client review sessions, and documents its implementation via experience mapping. Usability of VR controllers and basic manipulation remains a barrier for lay users, and a range of typical implementations are reviewed, highlighting the need for an easily accessible interface for this setting. The resulting interface configuration – the Control Carousel – demonstrates how the appropriate use of familiar mechanisms can increase VR accessibility. Three case studies using the Carousel in commercial design projects are described, and the subsequent interface refinements outlined. Finally, the development of an experience map describing the logistical, interactive, and emotive factors affecting the Carousel's implementation is documented. This provides insights on how experience mapping can be used as part of a human-centred design process to ensure VR environments are attuned to the requirements of users, in this instance delivering improved collaborative reviews.

Information

Type
Research Article
Copyright
Copyright © The Author(s), 2020. Published by Cambridge University Press
Figure 0

Fig. 1. Types of experience map for use in the HCD process.

Figure 1

Fig. 2. The use of VR in product development, from client and designer perspectives.

Figure 2

Fig. 3. The Control Carousel (left) and designer interacting with a model using the sectioning tool (right).

Figure 3

Fig. 4. The viewing environment, showing light diffusion and shelves of previous design iterations.

Figure 4

Fig. 5. Overall carousel configuration.

Figure 5

Fig. 6. Typical components of an experience map.

Figure 6

Fig. 7. The experience map for use of the Control Carousel in design reviews.

Figure 7

Fig. 8. Logistics dimension, showing actors and operations.

Figure 8

Fig. 9. Interactions dimension, including experience parameters and control dynamic.

Figure 9

Fig. 10. Emotions dimension, including general and specific feedback.

Figure 10

Fig. 11. Experience map, with identification of review parameters, selection of VR assets, and generation of meeting agenda highlighted.