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A note on the Screaming Toes game

Published online by Cambridge University Press:  17 January 2022

Simon Tavaré*
Affiliation:
Columbia University
*
*Postal address: Department of Statistics, Columbia University, 1255 Amsterdam Avenue, New York, NY 10027, USA. Email address: st3193@columbia.edu
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Abstract

We investigate properties of random mappings whose core is composed of derangements as opposed to permutations. Such mappings arise as the natural framework for studying the Screaming Toes game described, for example, by Peter Cameron. This mapping differs from the classical case primarily in the behaviour of the small components, and a number of explicit results are provided to illustrate these differences.

Information

Type
Original Article
Copyright
© The Author(s), 2022. Published by Cambridge University Press on behalf of Applied Probability Trust
Figure 0

Figure 1. A mapping graph on $n = 20$ vertices with no singleton cycles. This one has three components, of sizes 5, 7, and 8. There are none elements in cycles, which have lengths 3, 4, and 2 respectively. Figure produced by the R igraph package [5].

Figure 1

Table 1. Example mapping for $n = 20$ (see Fig. 1).

Figure 2

Table 2. The probability $q_n$ from (23) of at least one screaming pair for various values of n.

Figure 3

Table 3. Mean number of components of sizes 1(1)10 for $n = 10$ for the Screaming Toes mapping, simulated values from $10^6$ realisations using the method in Section 4.1, and the corresponding means for a standard mapping.

Figure 4

Table 4. Distribution of the number of screaming pairs, from (18), for $n = 10$. Simulated values from $10^6$ realisations of the method in Section 4.3.

Figure 5

Table 5. Mean number of cycles of sizes 1(1)10 in the core for $n = 10$ for the Screaming Toes mapping, simulated values from $10^6$ realisations of the method in Section 4.3, and the corresponding means for a typical random mapping.

Figure 6

Table 6. Probability distribution of the number of elements in the core for $n = 10$ for the Screaming Toes mapping, simulated values from $10^6$ realisations of the method in Section 4.3, and the corresponding probabilities for a typical random mapping.