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The Evolution of Cooperation in the Centipede Game with Finite Populations

Published online by Cambridge University Press:  01 January 2022

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Abstract

The partial cooperation displayed by subjects in the Centipede Game deviates radically from the predictions of traditional game theory. Even standard, infinite population, evolutionary settings have failed to provide an explanation for this behavior. However, recent work in finite population evolutionary models has shown that such settings can produce radically different results from the standard models. This paper examines the evolution of partial cooperation in finite populations. The results reveal a new possible explanation that is not open to the standard models and gives us reason to be cautious when employing these otherwise helpful idealizations.

Information

Type
Research Article
Copyright
Copyright © The Philosophy of Science Association
Figure 0

Figure 1. A six-stage Centipede Game.

Figure 1

Table 1. A Three-Stage Quasi-Centipede Game

Figure 2

Figure 2. A three-stage Quasi-Centipede Game in extensive form.

Figure 3

Figure 3. Simplex of a three-stage Quasi-Centipede Game.

Figure 4

Figure 4. The results of 1,000 simulations on a 10-stage Quasi-Centipede Game with a population of 1,000 evolving by the frequency-dependent Moran process.

Figure 5

Figure 5. The average resulting levels of cooperation in 5-, 7-, 10-, and 14-stage Quasi-Centipede Games as a function of population size.

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Figure 6. Cycles of partial cooperation in an evolving population of 1,000 individuals playing a 10-stage Quasi-Centipede Game with a mutation rate of $\mu =0.02$.

Figure 7

Table A1. Results for the Standard Centipede Game

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Table A2. Results for an Exponentially Increasing Quasi-Centipede Game