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Disclosure and Information Transfer in Signaling Games

Published online by Cambridge University Press:  01 January 2022

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Abstract

One of the major puzzles in evolutionary theory is how communication and information transfer are possible when the interests of those involved conflict. Perfect information transfer seems inevitable if there are physical constraints, which limit the signal repertoire of an individual, effectively making bluffing an impossibility. This, I argue, is incorrect. Unfakeable signals by no means guarantee information transfer. I demonstrate the existence of a so-called pooling equilibrium and discuss why the traditional argument for perfect information transfer (Frank’s full disclosure principle) does not hold in all cases. Additionally, I demonstrate that deception is possible at equilibrium despite the fact that signals are impossible to fake.

Information

Type
Research Article
Copyright
Copyright © The Philosophy of Science Association
Figure 0

Figure 1. Extensive form of a David Lewis signaling game. Senders can either signal (S) or not signal (N), and receivers must attempt to determine whether the sender is of low or high quality. Nodes represent choices in the game. Nodes in the same blue oval are said to be in the same ‘information set’, meaning the agent cannot distinguish between these nodes when making a decision.

Figure 1

Figure 2. Extensive form of a signaling game in which both types have type-specific signals the receiver can recognize.

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Table 1. Signaling Game

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Figure 3. Number of simulations that result in perfect information transfer. Simulations not resulting in information transfer reach the uninformative (NN, H) equilibrium. Each simulation was run for 5,000 generations.

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Figure 4. Receiver’s payoff as a function of g when confronted by a sender of quality 0.6.

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Figure 5. Distribution of sender quality types. Distribution skews to the left as a approaches 0.

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Figure 6. Signaling threshold at equilibrium as a function of 1 − a.