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Can More Be Less? An Experimental Test of the Resource Curse

Published online by Cambridge University Press:  20 August 2014

Omar Al-Ubaydli
Affiliation:
Senior Fellow, Bahrain Center for Strategic, International and Energy Studies, PO Box 496, Manama, Bahrain; Affiliated Associate Professor of Economics, George Mason University, Fairfax, VA, USA; Affiliated Senior Research Fellow, Mercatus Center, George Mason University, Fairfax, VA, USA; e-mail: omar@omar.ec
Kevin McCabe
Affiliation:
Professor of Economics, George Mason University, Fairfax, VA, USA; e-mail: kmccabe@gmu.edu
Peter Twieg
Affiliation:
Graduate Student, Department of Economics, George Mason University, Fairfax, VA, USA; e-mail: ptwieg@gmu.edu
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Abstract

Several scholars have argued that abundant natural resources can be harmful to economic performance under bad institutions and helpful when institutions are good. These arguments have either been theoretical or based on naturally occurring variation in natural resource wealth. We test this theory by using a laboratory experiment to reap the benefits of randomized control. We conduct this experiment in a virtual world (Second Life™) to make institutions more visceral. We find support for the theory.

Information

Type
Research Article
Copyright
Copyright © The Experimental Research Section of the American Political Science Association 2014 
Figure 0

Figure 1 A Screenshot from the ExperimentThis picture shows a subject's avatar, two monitoring beacons (the pillars) which can give information on rent-seeking, and the experimental HUD which displays information and allows for investments in rent-seeking to be made during the session. The monitoring beacon closest to the avatar lies in the player's area, and the other player's area lies behind a semi-transparent barrier (the horizontal lines). Thus neighboring players can see each other and can see when they are within range of the monitoring beacons (and hence are likely to be monitoring).

Figure 1

Figure 2 The Experimental EnvironmentSubjects are trained in the inner area and then travel to one of the four outer areas prior to the session's commencement. The outer areas are each one corner of the outer square, and the white transparent barriers can be seen emerging from the outer corners of the inner diamond. Each transparent barrier is straddled by a pair of monitoring beacons (see the ones at the bottom of the figure; the others are invisible from this range because of rendering limitations). During play, players are free to move around their area and see their two immediate neighbors, but they do not interact visually with the neighbor from the opposing corner.

Figure 2

Figure 3 Summary Rent-Seeking DynamicsThe top (bottom) panel is for sessions where natural resource income started at the low (high) value. Each data series is based on averaging across 24 players (across 6 groups). Period denotes 10 second intervals, so that each 15 minute round has 90 periods. The middle of the second round sees the unannounced shock to natural resource income.

Figure 3

Table 1 Sample Means and Standard Deviations (in Parentheses) for Rent-Seeking and Earnings

Figure 4

Figure 4 Frequency of Average Increase in GDP Per Capita ($/min) in Response to a Resource Boom, by Treatment

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Table 2 The Definition of Time Periods

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Table 3 Regression Models

Supplementary material: PDF

Al-Ubaydli Supplementary Material

Al-Ubaydli Supplementary Material

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