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A method to explore strategies to communicate user experience through storyboards: an automotive design case study

Published online by Cambridge University Press:  21 March 2022

Jacob Rodda*
Affiliation:
Centre for Design Innovation, School of Design, Faculty of Health, Arts & Design, Swinburne University, 1 John St, Hawthorn, VIC 3121, Australia
Charlie Ranscombe
Affiliation:
Centre for Design Innovation, School of Design, Faculty of Health, Arts & Design, Swinburne University, 1 John St, Hawthorn, VIC 3121, Australia
Blair Kuys
Affiliation:
Centre for Design Innovation, School of Design, Faculty of Health, Arts & Design, Swinburne University, 1 John St, Hawthorn, VIC 3121, Australia
*
Author for correspondence: Jacob Rodda, E-mail: jrodda@swin.edu.au
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Abstract

An engaging user experience is an increasingly important design characteristic in the automotive industry. Compared with physical design characteristics (form, material, mechanical design, appearance), automotive designers find UX (user experience) challenging to communicate during the early stages of the design process without investing in expensive prototypes and/or models. This paper presents the development of a method to explore strategies to communicate UX through the medium of storyboards early in the design process. The method enables links to be drawn between the design tool of storyboarding and the attributes of theoretical UX outlined in theoretical frameworks. By applying this method in a case study of a storyboard created by Ford Design Asia Pacific, we identify how the theoretical attributes of UX are manifested, and we also highlight certain attributes of UX that are difficult to convey during the early phases of automotive design. This research thus contributes a method relevant to practice that assists with effectively communicating UX in early-stage automotive design where higher fidelity prototyping is unviable. Additionally, it enables the study of storyboard outcomes in the design process to assess the degree to which the intended UX is communicated. In doing so, it contributes a first step toward formalizing the analysis of UX in concept design, which in turn opens up this highly subjective area to further research in the automated analysis of conceptual design and even generative design.

Information

Type
Research Article
Copyright
Copyright © The Author(s), 2022. Published by Cambridge University Press
Figure 0

Fig. 1. Illustration of the iterative coding technique used as a method for this research to develop and apply a coding scheme to storyboards.

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Table 1. Summary of theoretical attributes comprising the UX framework used to analyze automotive designers’ storyboards

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Fig. 2. Sketches from test storyboard (note that this is the concept work of the design team and not intended to be grammatically rigorous).

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Fig. 3. Examples of six illustrated emotional facial expressions defined by the PrEmo tool (Desmet, 2003).

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Fig. 4. Example cell from storyboard created by the Ford design team (note that this is the concept work of the design team and not intended to be grammatically rigorous).

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Table 2. Percentage agreement between coders in the first round of coding

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Table 3. Updated definitions for coding terms contributing to the disagreement between coders

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Table 4. Percentage agreement between coders in the second round of coding

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Fig. 5. Second-round results of coding on the Be-Level category.

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Fig. 6. Second-round results of coding on the Motor-Level category.

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Fig. 7. Second-round results of coding on the Interaction Vocabulary category.

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Fig. 8. Example of illustration of body language in the Ford storyboard.

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Fig. 9. Example of illustration of facial expressions in the Ford storyboard.

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Fig. 10. Example of the use of captions in the Ford storyboard.

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Fig. 11. Example of the use of captions in the Ford storyboard.

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Fig. 12. Example of use of symbols in the Ford storyboard.

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Fig. 13. Example of the use of contextual factors in the Ford storyboard.

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Fig. 14. Example of the use of hierarchy in the Ford storyboard.