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Limits and limitations of no-regret learning in games

Published online by Cambridge University Press:  13 October 2017

Barnabé Monnot
Affiliation:
Singapore University of Technology and Design, Engineering Systems & Design Pillar, 8 Somapah Road, Singapore 487372 e-mail: monnot_barnabe@mymail.sutd.edu.sg, georgios@sutd.edu.sg
Georgios Piliouras
Affiliation:
Singapore University of Technology and Design, Engineering Systems & Design Pillar, 8 Somapah Road, Singapore 487372 e-mail: monnot_barnabe@mymail.sutd.edu.sg, georgios@sutd.edu.sg
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Abstract

We study the limit behavior and performance of no-regret dynamics in general game theoretic settings. We design protocols that achieve both good regret and equilibration guarantees in general games. We also establish a strong equivalence between them and coarse correlated equilibria (CCE). We examine structured game settings where stronger properties can be established for no-regret dynamics and CCE. In congestion games with non-atomic agents (each contributing a fraction of the flow), as we decrease the individual flow of agents, CCE become closely concentrated around the unique equilibrium flow of the non-atomic game. Moreover, we compare best/worst case no-regret learning behavior to best/worst case Nash equilibrium (NE) in small games. We prove analytical bounds on these inefficiency ratios for 2×2 games and unboundedness for larger games. Experimentally, we sample normal form games and compute their measures of inefficiency. We show that the ratio distribution has sharp decay, in the sense that most generated games have small ratios. They also exhibit strong anti-correlation between each other, that is games with large improvements from the best NE to the best CCE present small degradation from the worst NE to the worst CCE.

Information

Type
Adaptive and Learning Agents
Copyright
© Cambridge University Press, 2017 
Figure 0

Figure 1 Histogram of values of learning obtained over 107 simulations for 2×2 games. A log10 scale is used for the y-axis

Figure 1

Figure 2 Two-dimensional histogram of value of learning and price of learning over 106 simulations for 2×2 games. The count legend is to be interpreted as a power of 10 (where a count of 5 is 105 observations)

Figure 2

Figure 3 Histogram of ratios best Nash equilibrium/best coarse correlated equilibria (value of learning) obtained over 106 simulations for 3×3 games

Figure 3

Figure 4 Two-dimensional histogram of value of learning and price of learning over 106 simulations for 3×3 games. The count legend is to be interpreted as a power of 10 (where a count of 5 is 105 observations). We zoomed in the portion [1, 2.5]2 to show finer results