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Democracy's Dignity

Published online by Cambridge University Press:  13 September 2012

JOSIAH OBER*
Affiliation:
Stanford University
*
Josiah Ober is Tsakopoulos-Kounalakis Professor in Honor of Constantine Mitsotakis, Departments of Political Science and Classics, Stanford University, 100 West Encina Hall, 616 Serra Street, Stanford CA 94301 (jober@stanford.edu).
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Abstract

Dignity, as equal high standing characterized by nonhumiliation and noninfantilization, is democracy's third core value. Along with liberty and equality, it is a necessary condition for collective self-governance. Dignity enables robust exercise of liberty and equality while resisting both neglectful libertarianism and paternalistic egalitarianism. The civic dignity required for democracy is specified through a taxonomy of incompletely and fully moralized forms of dignity. Distinctive features of different regimes of dignity are modeled by simple games and illustrated by historical case studies. Unlike traditional meritocracy and universal human dignity, a civic dignity regime is theoretically stable in a population of self-interested social agents. It is real-world stable because citizens are predictably well motivated to defend those threatened with indignity and because they have resources for effective collective action against threats to dignity. Meritocracy and civic dignity are not inherently liberal, but may persist within a liberal democracy committed to universal human dignity.

Information

Type
Research Article
Copyright
Copyright © American Political Science Association 2012
Figure 0

TABLE 1. Four Kinds of Dignity

Figure 1

TABLE 2. Preference Orderings for Two-player Dignity Games, with Equilibrium Path and Predicted Outcome

Figure 2

FIGURE 1. Two-player Dignity Game FormNotes: Preference orderings for each version of the game are listed in Table 2. Dotted line is the equilibrium path for Elite Peerage: Offense against a nonpeer. Dashed line is the equilibrium path for Elite Peerage: Offense against a peer and for Civic dignity.

Figure 3

FIGURE 2. Three-player Civic Dignity with Elite Rivals GameNotes: Players 1 and 2 are elite rivals. Player 3 is Demos. Preference orderings are shown as quantitative payoffs to each player (1, 2, 3). Dashed line is the equilibrium path. Dotted line is the equilibrium path of the two-person game (played by 2 and 3) if 1 goes off the path by choosing to humiliate. Dash-dotted line is the equilibrium path if 2 goes off the path by choosing to ignore after off-path 1 humiliates.

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