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Do you have a question for me? How children with Williams syndrome respond to ambiguous referential communication during a joint activity*

Published online by Cambridge University Press:  10 August 2012

DANIELA PLESA SKWERER*
Affiliation:
Boston University
EMILY AMMERMAN
Affiliation:
Boston University
HELEN TAGER-FLUSBERG
Affiliation:
Boston University
*
Address for correspondence: Daniela Plesa Skwerer, Department of Psychology, Boston University, 64 Cummington Street, #126C, Boston, MA 02215. tel: 617/359-6713; e-mail: dplesas@bu.edu
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Abstract

Research on language in individuals with Williams syndrome (WS) has been fueled by persistent theoretical controversies for two decades. These shifted from initial focus on dissociations between language and cognition functions, to examining the paradox of socio-communicative impairments despite high sociability and relatively proficient expressive language. We investigated possible sources of communicative difficulties in WS in a collaborative referential communication game. Five- to thirteen-year-old children with WS were compared to verbal mental age- and to chronological age-matched typically developing children in their ability to consider different types of information to select a speaker's intended referent from an array of items. Significant group differences in attention deployment to object locations, and in the number and types of clarification requests, indicated the use of less efficient and less mature strategies for reference resolution in WS than expected based on mental age, despite learning effects similar to those of the comparison groups, shown as the game progressed.

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Type
Articles
Copyright
Copyright © Cambridge University Press 2012
Figure 0

Table 1.Participant characteristics

Figure 1

Fig. 1.Diagram of the game-setting – Wave 1.

Figure 2

Table 2.List of objects, attributes, locations

Figure 3

Table 3.List of measures with examples

Figure 4

Fig. 2.Mean object selection accuracy for unique and non-unique trials. Error bars represent standard deviations.

Figure 5

Fig. 3.Mean number of trials with requests for clarification according to referent type (out of eight trials of each type). Error bars represent standard deviations.

Figure 6

Table 4.Mean (SD) number of non-unique referent trials with each type of request for clarification

Figure 7

Fig. 4.Mean number of clarification requests for non-unique referents by initial attention deployment.

Figure 8

Table 5.Proportion of non-unique referent trials with and without requests for clarification as a function of the child's initial attention deployment (looking behavior) and object selection accuracy

Figure 9

Fig. 5.Mean number of non-unique referent trials where either the least efficient or the most advanced behavioral sequence (‘strategy’) was used. The least efficient strategy is defined as looking in neither or one space and not requesting clarification; the most advanced strategy is defined as looking in both spaces and requesting clarification with a definite question. Error bars represent standard deviations.

Figure 10

Fig. 6.Percentage of non-unique referent trials in which child requested clarification in Waves 1 and 2 of the game activity.