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Beyond the Call of Duty: why shouldn't video game players face the same dilemmas as real soldiers?

Published online by Cambridge University Press:  24 June 2013

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Abstract

Video games are influencing users' perceptions about what soldiers are permitted to do during war. They may also be influencing the way combatants actually behave during today's armed conflicts. While highly entertaining escapism for millions of players, some video games create the impression that prohibited acts, such as torture and extrajudicial killing are standard behaviour. The authors argue that further integration of international humanitarian law (IHL) can improve knowledge of the rules of war among millions of players, including aspiring recruits and deployed soldiers. This, in turn, offers the promise of greater respect for IHL on tomorrow's battlefields.

Information

Type
Ethics, Civil Society and New Technologies
Copyright
Copyright © International Committee of the Red Cross 2013 
Figure 0

Figure 1. This is a real photo-image taken during combat in Fallujah. © Anja Niedringhaus/Keystone.

Figure 1

Figure 2. In ArmA II, players fight in realistic looking environments. This and other scenes closely resemble footage recorded during real military operations. © Bohemia Interactive.

Figure 2

Figure 3. In the game Crysis 2, players can attack an ambulance with impunity. No warnings or penalties are triggered by attacks on ambulances. © ICRC, Thierry Gassmann.

Figure 3

Figure 4. Summary execution of a captive in Call of Duty: Modern Warfare II. Players must view this unplayable scene to proceed further in the game. No penalties, warnings, or consequences accompany this scene. © ICRC, Thierry Gassmann.

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Figure 5. The Red Cross, Red Crescent, and Red Crystal emblems are rarely displayed in today's video games. An exception is ARMA II. In this screen shot, a medic treats a wounded fighter next to medical post and vehicle marked respectively with the Red Cross and Red Crystal emblems. © Bohemia Interactive.