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On the implications of the virtual storyteller’s point of view

Published online by Cambridge University Press:  01 December 2008

Jesús Ibáñez
Affiliation:
Departamento de Tecnología, Universidad Pompeu Fabra, Barcelona, Spain; e-mail: jesus.ibanez@upf.edu
Ruth Aylett
Affiliation:
School of Mathematical and Computer Sciences, Heriot-Watt University, Edinburgh, UK; e-mail: ruth@macs.hw.ac.uk
Carlos Delgado-Mata
Affiliation:
CINAVI, Universidad Bonaterra, Aguascalientes, Mexico; e-mail: cdelgado@bonaterra.edu.mx
Beatriz Molinuevo
Affiliation:
Departamento de Psiquiatria, Universitat Autònoma de Barcelona, Barcelona, Spain; e-mail: beatriz.molinuevo@uab.es
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Abstract

This paper deals with the implications of showing the storyteller’s perspective when telling stories in virtual environments. The paper proposes an open and reusable architecture for the construction of virtual guides who tell stories about the worlds they inhabit from their own perspective. The system consists of two main components: the structure of a knowledge base to code the narrative knowledge about the worlds and a novel hybrid algorithm for the generation of narratives showing the storyteller’s viewpoint. The complete architecture has been developed. Furthermore, we carried out a study with users in order to both validate the implemented storytelling system and test whether the users consider it significantly better or worse (in terms of several aspects related to believability) adding the virtual guide perspective (as both text and animations showing emotions) to the guide discourse. The interesting results are discussed.

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Type
Article
Copyright
Copyright © Cambridge University Press2008
Figure 0

Table 1 General approaches

Figure 1

Figure 1 Global architecture of the storyteller system

Figure 2

Table 2 Features of the story elements

Figure 3

Figure 2 A sample guide profile

Figure 4

Figure 3 Algorithm diagram

Figure 5

Figure 4 Storyboard construction

Figure 6

Figure 5 Possible cause–effect relations between two story elements X and Y: (a) X is cause of Y, (b) X is effect of Y, (c) X and Y are causes of the same third story element Z, and (d) X and Y are effects of the same third story element Z

Figure 7

Figure 6 Implementation diagram of the storytelling system

Figure 8

Figure 7 Interface to control and trace the storytelling processes

Figure 9

Figure 8 Snapshot of the scenario with the virtual guide

Figure 10

Figure 9 Navigation network of the family house environment

Figure 11

Table 3 Story elements: texts (extract)

Figure 12

Table 4 Story elements: relevant features for the examples (extract)

Figure 13

Figure 10 Graph that represents the story elements (of the family house example) connected in terms of subject–object relations

Figure 14

Figure 11 Graph that represents part of the story elements (of the Mayan cities example) connected in terms of subject–object relations

Figure 15

Figure 12 Significant differences in subjective ratings between the conditions: (A) no viewpoint and (B) viewpoint shown through discourse (*P < 0.05, **P < 0.001, ***P < 0.001)

Figure 16

Figure 13 Significant differences in subjective ratings between the conditions: (A) no viewpoint and (C) viewpoint shown through both discourse and animations (*P < 0.05, **P < 0.01, ***P < 0.001)

Figure 17

Figure 14 Significant differences in subjective ratings between the conditions: (B) viewpoint shown through discourse and (C) viewpoint shown through both discourse and animations (*P < 0.05, **P < 0.01, ***P < 0.001)