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Music and Transmediality: The Multi-Media Invasion of Jeff Wayne's Musical Version of The War of the Worlds

Published online by Cambridge University Press:  15 August 2018

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Abstract

This article investigates music in the modern transmedial franchise. Popular culture franchises flow across different forms of media, taking the audience, and often the music, with them. Music plays an important role in articulating and developing textual relationships, while adapting to the possibilities of each particular medium.

To focus on the role of music, a case study that emphasizes audio is chosen, a transmedial franchise founded upon a rock album. Jeff Wayne's Musical Version of The War of the Worlds (1978) has served as the basis for several (very different) video games that also prioritize music. The article traces how musical materials are selected, transformed, and deployed as media boundaries are traversed. It ultimately argues that music is an important part of how media consumers engage with transmedial franchises.

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Articles
Copyright
Copyright © Cambridge University Press, 2018 
Figure 0

Figure 1 The streets of Greater London in Jeff Wayne's Video Game Version of The War of the Worlds for the ZX Spectrum.

Figure 1

Figure 2 Martian tripod fires at The Journalist in Jeff Wayne's Video Game Version of The War of the Worlds for the ZX Spectrum.

Figure 2

Example 1 The fanfare motif from the album song ‘Brave New World’, which serves as a ‘win’ cue in the game. Example shows Spectrum version, sounding a major third higher than the album.

Figure 3

Example 2 The ‘Heat Ray’ motif from the album song ‘Horsell Common and the Heat Ray’, heard after the narrator describes the heat ray, and which serves as a ‘lose’ cue in the game. Example shows the Spectrum version, which sounds at the same pitch as the album, but with an irregular metre: the album version is metrically aligned in a steady 4/4 metre.

Figure 4

Example 3 The ‘Game Over’ cue, which features a descending motif associated with the Martian invasion (bb.1, 4). The album often sounds this motif in isolation, but other times with an intervening figure rendered in the game as bars 2–3. The pitch and rhythm is the same as the album version in these outer phrases but the middle phrase has been rhythmically and metrically altered from the album, where it is aligned to a steady 4/4 metre.

Figure 5

Figure 3 Map view in Jeff Wayne's The War of the Worlds for PC.

Figure 6

Figure 4 Battle view in Jeff Wayne's The War of the Worlds for PC.

Figure 7

Figure 5 The Journalist (right) reports his eyewitness account to military leaders in the opening cutscene of the human game of Jeff Wayne's The War of the Worlds for PC.

Figure 8

Figure 6 ‘Suddenly, the lid fell off.’ Game and album musically re-converge in Jeff Wayne's The War of the Worlds for PC.

Figure 9

Table 1 Win and lose cues in Jeff Wayne's The War of the Worlds for PC

Figure 10

Example 4 Whistling theme from ‘The Red Weed (Part 1)’. It sounds in the same key in both album and PC game.

Figure 11

Figure 7 Gameplay in Jeff Wayne's The War of the Worlds for PlayStation.