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Local interaction and navigation guidance for hunters drones: a chase behavior approach with real-time tests

Published online by Cambridge University Press:  24 January 2022

C. de Souza
Affiliation:
Université de Technologie de Compiègne, CNRS, Heudiasyc (Heuristics and Diagnosis of Complex Systems), CS 60 319 – 60 203 Compiègne Cedex, France
P. Castillo*
Affiliation:
Université de Technologie de Compiègne, CNRS, Heudiasyc (Heuristics and Diagnosis of Complex Systems), CS 60 319 – 60 203 Compiègne Cedex, France
B. Vidolov
Affiliation:
Université de Technologie de Compiègne, CNRS, Heudiasyc (Heuristics and Diagnosis of Complex Systems), CS 60 319 – 60 203 Compiègne Cedex, France
*
*Corresponding author. E-mail: castillo@hds.utc.fr
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Abstract

A behavioral-based strategy for cooperative hunting using drones is proposed in this paper. In this decentralized scheme, each drone acts as an individual agent computing its guidance strategy toward the target based on the relative position of its neighbors without the use of direct communication. The algorithm is based on the deviated pure pursuit methodology, and the emerged behavior mimics a natural hunting formation. Simulations and real-time experiments with varying conditions were carried out to validate the effectiveness of the proposed hunting scheme. Videos of the system in action can be seen on: https://youtu.be/g2dODbd6ZLA.

Information

Type
Research Article
Copyright
© The Author(s), 2022. Published by Cambridge University Press
Figure 0

Figure 1. The drone formation (left) mimics the behavior of lionesses hunting in group (center and right).

Figure 1

Figure 2. Agent performance in the plane x,y. Its perception is limited for a vision field. The longitudinal velocity $v_x$ and lateral $v_y$ are defined in the body frame.

Figure 2

Figure 3. Paths of deviated pursuit agents according to different angle offsets $\alpha$. The agents begin the trajectory at a fixed position, given by the black dot and keep a constant velocity until reaching the target.

Figure 3

Figure 4. Three agents pursuit an intruder drone playing different roles.

Figure 4

Figure 5. Virtual wall projected when the drones approaching the border of the square workspace. Virtual agents are projected into the virtual cage.

Figure 5

Figure 6. Trajectories generated for three agents and a fixed target. The pursuers start in the bottom of the square and they pursuit the target with constant velocity. The deviation offset ($\alpha_0$) for this pursuit is 30 degrees.

Figure 6

Figure 7. Snapshots for pursuits with different numbers of agents (1, 2, 3, and 4). The target in all cases does an escape trajectory based in repulsion forces, with velocity of two times bigger than the pursuers, that is, $ {\textbf{v}}_{\textbf{T}}=2 {\textbf{v}}_{\textbf{i}}$. The end of the target trajectories is signalized by the red circles.

Figure 7

Figure 8. Case of 15 pursuers and an intruder. The pursuers intercept the target early in their trajectory.

Figure 8

Figure 9. Effects of the offset value in the pursuit.

Figure 9

Figure 10. Effect of the offset value ($\alpha_0$) on the collision between pursuers.

Figure 10

Figure 11. Schema for the control levels for a given agent i.

Figure 11

Table I. Control parameters used in the real-time scenarios

Figure 12

Figure 12. Real-time performance when three aerial drones pursuit a fixed target. The first image (left) shows the displacement of the drones in the flight arena. The second one is a picture of the experiment.

Figure 13

Figure 13. Real-time performance when three aerial drones pursuit an aerial intruder drone with random movements.

Figure 14

Figure 14. Inter-distance between pursuers during the experimental test.