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The Artist as a Subscription: Patching music as an artistic device

Published online by Cambridge University Press:  08 January 2024

Thomas McConville*
Affiliation:
Independent researcher and composer
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Abstract

This article aims to explore the concept of patched/versioned musical works as creative ecologies. It identifies how the internet’s involvement in music creation and dissemination influences choices related to the release of such works. Throughout this writing, the author looks at the increasingly volatile structures surrounding recorded music in the early twenty-first century as a result of streaming platforms such as Spotify and video-based social media sites such as TikTok becoming the primary means for music consumption. It explores this volatility as a method for approaching the release of new music within dynamic musical ecosystems and looks at the growing art scene focusing on this way of working, drawing parallels between artistry and subscription-based services where content continually evolves over time.

Information

Type
Article
Copyright
© The Author(s), 2024. Published by Cambridge University Press
Figure 0

Figure 1. Billboard Number One songs that reach chorus within 15 seconds, 2000–18.

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Figure 2. Annual unit sales of ‘Grand Theft Auto V’ worldwide.

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Figure 3. Monthly number of peak players of ‘Grand Theft Auto’ on Steam worldwide, 2016–23.

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Figure 4. The amount of active players in the game ‘No Man’s Sky’ in relation to when significant patches were made to the game.

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Table 1. Retconning, Aphex Twin

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Table 2. An evolving work and Kanye West

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Table 3. Prototyping and Charli XCX