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Towards Unified Design Guidelines for New Interfaces for Musical Expression

Published online by Cambridge University Press:  29 June 2009

Garth Paine*
Affiliation:
School of Communication Arts, University of Western Sydney, Australia
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Abstract

The use of a laptop computer for musical performance has become widespread in the electronic music community. It brings with it many issues pertaining to the communication of musical intent. Critics argue that performances of this nature fail to engage audiences because many performers use the mouse and/or computer keyboard to control their musical works, leaving no visual cues to guide the audience as to the correlation between performance gestures and musical outcomes. The author will argue that interfaces need to communicate something of their task and that cognitive affordances (Gibson 1979) associated with the performance interface become paramount if the musical outcomes are to be perceived as clearly tied to real-time performance gestures – in other words, that the audience are witnessing the creation of the music in that moment as distinct to the manipulation of pre-recorded or pre-sequenced events. Interfaces of his kind lend themselves particularly to electroacoustic and computer music performance where timbre, texture and morphology may be paramount.

Information

Type
Articles
Copyright
Copyright © Cambridge University Press 2009
Figure 0

Figure 1 Leximancer concept map.

Figure 1

Figure 2 Leximancer concept map reduced to principal control considerations for the flute.

Figure 2

Figure 3 Musical parameter overview.

Figure 3

Figure 4 Control parameters model.

Figure 4

Figure 5 Detail of the control parameters for dynamics.

Figure 5

Figure 6 Pressing model for performer–instrument system.

Figure 6

Figure 7 Mulder model of interactive electronic musical interface.

Figure 7

Table 1 WiiMote and nunchuck control parameters.

Figure 8

Table 2 Analysis and categorisation of WiiMote data.

Figure 9

Figure 8 Kyma software Wacom pen status screen.

Figure 10

Figure 9 Composition-driven approachs to using novel interfaces (Ortiz Pérez et al. 2007).

Figure 11

Figure 10 OSCulator and WiiMote mappings to Kyma/Capybara variables for the musical work Encounter.

Figure 12

Figure 11 A vocoder object within the Kyma patch for Encounter showing the use of some of the defined real-time variable control.

Figure 13

Figure 12 Kyma interface for Encounter.

Figure 14

Figure 13 Kyma timeline for Encounter – all tracks contain real-time algorithms, not pre-recorded sound.