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Pushing the Envelope of Pedagogical Gaming: Dark Networks

Published online by Cambridge University Press:  10 October 2017

Michael E. Freeman*
Affiliation:
Naval Postgraduate School
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Abstract

In recent decades, instructors have increasingly adopted the use of “serious” games in their classrooms. Typically, these games take the form of role-playing simulations or wargames. However, online computer-run games have opened up new possibilities: to explore complex conceptual relationships, to utilize and display asymmetric information, to be playable anywhere and by anyone, and more. This article describes the game, Dark Networks, and shows why this type of game is valuable as well as how it has been used for pedagogical gains.

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Type
Articles
Copyright
Copyright © American Political Science Association 2017 
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