Hostname: page-component-74656f9884-g96k6 Total loading time: 0 Render date: 2026-11-09T23:47:39.748Z Has data issue: false hasContentIssue false

Deception and the Evolution of Plasticity

Published online by Cambridge University Press:  01 January 2022

Rights & Permissions [Opens in a new window]

Abstract

Recent models using simple signaling games provide a theoretical setting for investigating the evolutionary connection between signaling and behavioral plasticity. These models have shown that plasticity is typically eliminated in common-interest signaling games. In many real cases of signaling, however, interests do not align. Here, I present a model of the evolution of plasticity in signaling games and consider games of common, opposed, and partially aligned interests. I find that the setting of partial common interest is most conducive to the evolution of plasticity. Plastic individuals succeed by learning when to deceive others and when to trust others’ signals.

Information

Type
Signaling Theory in Biological and Cognitive Sciences
Copyright
Copyright © The Philosophy of Science Association
Figure 0

Figure 1. Replicator dynamic in a two-population common-interest sender-receiver model including learners in the sender population: c = .05. Pooling strategies have been removed for visual representation. Interior points represent population distributions for the sender population (in the L, S1, S2 space) and the receiver population (in the R1, R2 space). Arrows represent the direction of evolutionary change. Gray points are unstable rest points; black points are (Lyapunov) stable. Phase portraits were created using Mathematica 9.

Figure 1

Figure 2. Replicator dynamic in a opposed-interest sender-receiver game including learners in the sender population: c = .05. Pooling strategies are omitted.

Figure 2

Table 1. Payoffs for a Partial Common Interest Sender-Receiver Game

Figure 3

Figure 3. Replicator dynamic in a partial common interest sender-receiver game. Strategies S4, R1, and R4 omitted for visual clarity.

Figure 4

Table 2. Type-Game Payoffs for a Partial Common Interest Sender-Receiver Game with Learners