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Taking Steps: using collaborative group game design to consolidate and evaluate experiences of individual chief complaint-orientated cognitive behavioural therapy for psychosis (C-Co CBTp) in conditions of high security

Published online by Cambridge University Press:  26 May 2016

Jonathon J. G. Slater*
Affiliation:
Nursing Practice, Rampton Hospital, Nottinghamshire Healthcare NHS Foundation Trust, Woodbeck, Notts, UK
Glenn Painter
Affiliation:
Occupational Therapy Department, Rampton Hospital, Nottinghamshire Healthcare NHS Foundation Trust, Woodbeck, Notts, UK
*
*Author for correspondence: Mr J. J. G. Slater, Nursing Practice, Rampton Hospital, Nottinghamshire Healthcare NHS Foundation Trust, Woodbeck, Notts DN22 0PD, UK. (email: Jonathon.slater@nottshc.nhs.uk)
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Abstract

Although individual cognitive behavioural therapy for psychosis (CBTp) is a recommended treatment in the UK, studies evaluating participant experiences are limited, particularly in high-security (HS) conditions. Traditional methods of participant evaluation disadvantage HS patients. Individual chief-complaint orientated CBTp (C-Co CBTp), a variant of CBTp, is offered in a HS setting. The paper aimed first, to evaluate participant experiences of individual C-Co CBTp within HS conditions, and second, to evaluate collaborative group game design as a means of evaluating participants’ experiences. Collaborative group game design was used as a novel method of participatory action research to evaluate patient and practitioner experiences of C-Co CBTp. Fifteen participants (10 inpatients, five staff) developed a life-size game representing their experiences of C-Co CBTp and offered feedback on the process. The game comprised of 24 squares, each depicting and describing a therapy experience, and a set of game-play cards. Collaborative group game design is a viable means of evaluating participant experiences. Findings corroborate and add to the current evaluation literature. Participants placed particular emphasis on collaboration, the therapeutic relationship, therapy as a nonlinear process and vulnerability and hope.

Information

Type
Original Research
Copyright
Copyright © British Association for Behavioural and Cognitive Psychotherapies 2016 
Figure 0

Fig. 1. The ‘Taking Steps’ game.

Figure 1

Table 1. C-Co CBTp game square examples

Figure 2

Fig. 2. Example of movement cards.

Figure 3

Fig. 3. A tree diagram of identified themes from participant feedback.

Figure 4

Fig. 4. A tag cloud of incident weighting within categories and subcategories.

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