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The limits of imagination: Securitisation and exceptionalism in the World of Warcraft video game

Published online by Cambridge University Press:  15 February 2022

Vic Castro*
Affiliation:
Department of Political Science, University of Copenhagen, Denmark
*
*Corresponding author. Email: vica@ifs.ku.dk
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Abstract

Securitisation theory has too often been associated with the liberal state of exception and its problematic baggage. The Copenhagen School's early claims to deconstruct (not reproduce) the national security logic seem overlooked. Using the fantasy video game World of Warcraft as a large-scale thought experiment, this article asks how a distinct security mode is still possible when the normalisation of armed violence exceeds even what Carl Schmitt's political theory can provide for. Following a careful reading of Ole Wæver's formulation of the ‘existential threat’, securitisation asserts that without a certain referent object, the world becomes meaningless. As a tool for reshaping the limits of imagination, securitisation enacts political communities in World of Warcraft by turning upside down common wisdom about normalcy and security. While normal politics are violently conflictual, securitisation fills in the role of international norms and organisation, fostering supranational cooperation and erasing sovereign disputes. Securitisation thus far exceeds its contingent incarnation in the modern concept of security – a conclusion that has consequences for the normative debate on securitisation and for non-Western interpretations of the theory.

Information

Type
Special Section on Securitisation
Copyright
Copyright © The Author(s), 2022. Published by Cambridge University Press on behalf of the British International Studies Association
Figure 0

Figure 1. The world of Azeroth seen from the demon world Argus.Source: World of Warcraft: Legion, courtesy of Blizzard Entertainment, Inc.

Figure 1

Figure 2. Remnants of Argus's past civilisation floating above the ravaged planet.Source: World of Warcraft: Legion, courtesy of Blizzard Entertainment, Inc.