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Going Beyond the Existing Consensus: The Use of Games in International Relations Education

Published online by Cambridge University Press:  31 March 2017

Michael Lee
Affiliation:
Hunter College, CUNY
Zachary C. Shirkey
Affiliation:
Hunter College, CUNY
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Abstract

Despite the popularity of using games to teach international relations, few works directly assess their effectiveness. Furthermore, it is unclear if games help all students equally, or if certain students are more likely to benefit than others. Finally, how closely the game must mirror the concept being taught to be an effective pedagogical tool has received scant attention. We address these points by discussing the use of an updated version of the classic American election game, Consensus, to help illustrate the role of domestic political coalitions in an international political economy course. Assessing the performance of 39 students via a pre- and post-quiz, we find that student performance improved overall, particularly among frequent gamers.

Information

Type
Articles
Copyright
Copyright © American Political Science Association 2017 
Figure 0

Table 1 Descriptive Statistics for Tobit Model of Post-Quiz Performance

Figure 1

Table 2 Coefficients of Tobit Model for Post-Quiz Performance

Figure 2

Figure 1 Predicted Post-Quiz Score by Frequency of Gaming, with 95% Confidence Intervals

Supplementary material: PDF

Lee and Shirkey supplementary material

Appendix A-B

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