Hostname: page-component-74656f9884-rngvg Total loading time: 0 Render date: 2026-11-05T22:01:17.068Z Has data issue: false hasContentIssue false

An Action–Sound Approach to Teaching Interactive Music

Published online by Cambridge University Press:  11 July 2013

Alexander Refsum Jensenius*
Affiliation:
fourMs lab, Department of Musicology, University of Oslo, PB 1017 Blindern, 0315 Oslo, NORWAY E-mail: a.r.jensenius@imv.uio.no
Rights & Permissions [Opens in a new window]

Abstract

The conceptual starting point for an ‘action–sound approach’ to teaching music technology is the acknowledgment of the couplings that exist in acoustic instruments between sounding objects, sound-producing actions and the resultant sounds themselves. Digital music technologies, on the other hand, are not limited to such natural couplings, but allow for arbitrary new relationships to be created between objects, actions and sounds. The endless possibilities of such virtual action–sound relationships can be exciting and creatively inspiring, but they can also lead to frustration among performers and confusion for audiences. This paper presents the theoretical foundations for an action–sound approach to electronic instrument design and discusses the ways in which this approach has shaped the undergraduate course titled ‘Interactive Music’ at the University of Oslo. In this course, students start out by exploring various types of acoustic action–sound couplings before moving on to designing, building, performing and evaluating both analogue and digital electronic instruments from an action–sound perspective.

Information

Type
Articles
Copyright
Copyright © Cambridge University Press 2013 
Figure 0

Figure 1 Sketch of the main elements necessary to produce sounds: Two sounding objects and one sound-producing action

Figure 1

Figure 2 Sketch of action energy and sound levels for the three main types of sound-producing actions. The dotted lines/boxes suggest the duration of contact during excitation. Note that iterative sounds may be the result of different types of action

Figure 2

Figure 3 The ‘Interactive Music’ course at the University of Oslo, split into four parts, each containing three lectures. Lecture number is marked in the parentheses

Figure 3

Figure 4 Picture of a group of students testing out different types of microphones and speakers

Figure 4

Figure 5 Screenshot from the main patch of Click-It, a small keyboard-based instrument

Figure 5

Figure 6 Screenshot of the Mousalizer instrument, based upon a simple FM/AM synthesis with real-time control from the mouse

Figure 6

Figure 7 Sketch of how motiongrams can be turned into sound through an ‘inverse FFT’ technique

Figure 7

Figure 8 ‘Interactive Music’ students performing at a mid-semester concert at the Department of Musicology

Figure 8

Figure 9 The Phidgets2MIDI application passes data from a Phidgets interface kit as MIDI messages