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War and Peace: Simulating Security Decision Making in theClassroom

Published online by Cambridge University Press:  03 October 2007

Michael D. Kanner
Affiliation:
University of Colorado, Boulder
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Extract

“Simulation is an umbrella term that covers someinteresting active-learning strategies—including role playing,simulation exercise and games and computer models—that allowstudents to practice and apply their learning” (Meyers and Jones1993, 89; italics in the original). Asthis quote indicates, educational exercises, simulations givestudents the chance to apply theory, develop critical skills, andprovide a welcome relief from the everyday tasks of reading andpreparing for classes. Students “put on the skin” of another personand participate in the learning process. For the social sciences,where there are few absolutes or certainties, students caninvestigate the major questions of the discipline experientially.Comparison, analysis, and evaluation by students are the naturaloutcomes of this learning environment (Bain 2004; Meyers and Jones 1993).Simulations have become increasingly popular in the teaching ofsocial sciences and, when done properly, they are effective.Shifting the focus from the teacher to the student provides moreimmediate feedback to the student than a lecture and exam some timein the future. Students immersed in the “game world” must activelydemonstrate their grasp of the subject. As members of teams,students have increased accountability as well as assistance fromtheir peers in learning (Bain 2004;Wheeler 2006). In addition to engagingstudents, simulations make complex theories clearer. Activeparticipation in the knowledge experience, as opposed to being apassive observer, allows students to experiment and build their ownknowledge base. A number of studies have shown that this approachincreases comprehension, builds critical thinking skills, andimproves retention (Asal 2005; Krain andLantis 2006).

Information

Type
THE TEACHER
Copyright
© 2007 The American Political Science Association
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