Hostname: page-component-74656f9884-8r8nv Total loading time: 0 Render date: 2026-11-07T02:40:56.386Z Has data issue: false hasContentIssue false

Teaching Disaster Medicine With a Novel Game-Based Computer Application: A Case Study at Sichuan University

Published online by Cambridge University Press:  16 November 2020

Hai Hu*
Affiliation:
Emergency Office of West China Hospital, Sichuan University, Sichuan, China China International Emergency Medical Team, Sichuan, China Management Office of Emergency Medical Rescue Base of Sichuan University, Sichuan, China
Zihan Liu
Affiliation:
West China School of Medicine of Sichuan University, Sichuan, China
Hao Li
Affiliation:
Institute for Disaster Management and Reconstruction of Sichuan University, Sichuan, China Disaster Medicine Center of Sichuan University, Sichuan, China
*
Correspondence and reprint requests to Dr. Hai Hu (e-mail whowasyoung@hotmail.com, 412643356@qq.com).
Rights & Permissions [Opens in a new window]

Abstract

Objective:

This study evaluates the effectiveness of our game-based pedagogical technique by comparing the learning, enjoyment, interest, and motivation of medical students who learned about best practices for patient surge in a natural disaster with a novel game-based computer application, with those of medical students who learned about it with a traditional lecture.

Methods:

We conducted our study by modifying an existing optional course in disaster medicine that we taught at Sichuan University. More specifically, in 2017, while our application was still in development, we taught this course by lecture. In this iteration, 63 third-grade medical students voluntarily joined our course as our ‘lecture group.’ Once our application was complete in 2018, 68 third-grade medical students voluntarily joined this course as the ‘game group.’ We examined the different effects of these learning methods on student achievement using pre -, post -, and final tests.

Results:

Both teaching methods significantly increased short-term knowledge and there was no statistical difference between the 2 methods (p > 0.05). However, the game group demonstrated significantly higher knowledge retention than the traditional lecture group (p < 0.05).

Conclusion:

Our game-based computer application proved to be an effective tool for teaching medical students best practices for caring for patient surge in a natural disaster.

Information

Type
Original Research
Copyright
© 2020 Society for Disaster Medicine and Public Health, Inc.
Figure 0

FIGURE 1 Game-Based Learning in Sichuan University.

Figure 1

FIGURE 2 The Serious Game Interface.

Figure 2

FIGURE 3 General Overview of Study Procedure.

Figure 3

TABLE 1 Baseline of Both the Game Group and the Lecture Group

Figure 4

FIGURE 4 Score Curves of the Game Group and the Lecture Group During Pre-Test, Post-Test, and Final Test Phases.

Figure 5

TABLE 2 Pairwise Comparisons to Three Time Points

Figure 6

TABLE 3 The Results of the Investigation of Medical Student Opinions