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Learner participation patterns and strategy use in Second Life: an exploratory case study

Published online by Cambridge University Press:  01 September 2010

Mark Peterson*
Affiliation:
The Graduate School of Human and Environmental Studies, Kyoto University, Yoshida-Nihonmatsu-Cho, Sakyo-Ku, Kyoto 606-8501, Japan (email: M.Peterson@fx8.ecs.kyoto-u.ac.jp)
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Abstract

This paper reports on an exploratory case study that investigates the synchronous interaction of intermediate level EFL learners in the 3D virtual world Second Life. The subjects took part in three seventy-minute chat sessions that involved the use of affordances provided by a purpose-built world within this environment. Analysis of the data revealed that the context and tasks appeared to elicit a high degree of participation. The interaction was highly learner–centered, with the majority of messages exchanged between students. The analysis further indicated that the subjects overcame initial difficulties to produce coherent target language output focused on the tasks through collaborative interaction involving the use of five transactional and two interactional discourse management strategies. Transactional strategies identified in the data were the use of split turns, time saving devices, addressivity, upper case and quotation marks. Interactional strategies were the use of politeness and keyboard symbols. The majority of these represented transfers from strategies used in non-computer-based forms of communication. The others were adaptive behaviours appropriate to the online medium. The consistent use of these strategies enabled the subjects to manage their interaction in an effective manner. Learner feedback was largely positive, and indicted that participation appeared to engender high levels of motivation and interest. This paper concludes by identifying areas of potential in future research on the use of 3D virtual worlds in CALL.

Information

Type
Research Article
Copyright
Copyright © European Association for Computer Assisted Language Learning 2010
Figure 0

Table 1 Participant background information

Figure 1

Fig. 1 The lecture theater in USQ Island

Figure 2

Fig. 2 The opinionator in USQ Island

Figure 3

Table 2 Categories of interactions and frequencies

Figure 4

Table 3 Categories and frequencies of learner messages

Figure 5

Table 4 Categories and frequencies of transactional strategies

Figure 6

Table 5 Categories and frequencies of interactional strategies

Figure 7

Table 6 Categories of interactions and frequencies

Figure 8

Table 7 Categories and frequencies of learner messages

Figure 9

Table 8 Categories and frequencies of transactional strategies

Figure 10

Table 9 Categories and frequencies of interactional strategies

Figure 11

Table 10 Categories of interactions and frequencies

Figure 12

Table 11 Categories and frequencies of learner messages

Figure 13

Table 12 Categories and frequencies of transactional strategies

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Table 13 Categories and frequencies of interactional strategies

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Table 14 Mean scores of responses to the Likert scale items in the post-study questionnaire