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English language education on-line game and brain connectivity

Published online by Cambridge University Press:  29 September 2016

Ji Sun Hong
Affiliation:
Chung Ang University Hopistal – Psychiatry, Republic of Korea (email: prayer0925@hanmail.net)
Doug Hyun Han
Affiliation:
Chung Ang University Hopistal – Psychiatry, Republic of Korea (email: hduk@yahoo.com)
Young In Kim
Affiliation:
Chung Ang University Hospital – Psychiatry, Republic of Korea (email: younginnp@gmail.com)
Su Jin Bae
Affiliation:
Chung Ang University Hospital – Psychiatry, Republic of Korea (email: sujinbae79@naver.com)
Sun Mi Kim
Affiliation:
Chung Ang University Hospital – Psychiatry, Republic of Korea (email: cryslake@naver.com)
Perry Renshaw
Affiliation:
Utah University - Brain Institute, USA (email: perry_renshaw@yahoo.com)
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Abstract

The HoDoo English game was developed to take advantage of the benefits attributed to on-line games while teaching English to native Korean speakers. We expected to see that the improvements in the subjects’ English language abilities after playing the HoDoo English game would be associated with increased brain functional connectivity in the areas of the brain involved in the language production (Broca’s area) and the understanding (Wernicke’s area) networks. Twelve children, aged nine and ten, were asked to play the on-line English education game for 50 minutes per day, five days per week for twelve weeks. At baseline, and again at the end of twelve weeks of game play, each child’s English language ability was assessed and a functional magnetic resonance imaging (fMRI) scan was conducted. The on-line English education game play effectively improved English language skills, especially in terms of non-verbal pragmatic skills. Following twelve weeks of on-line English education game play, the children showed positive connectivity between Broca’s area and the left frontal cortex as well as between Wernicke’s area and the left parahippocampal gyrus and the right medial frontal gyrus. Changes in pragmatic scores were positively correlated with average peak brain activity in the left parahippocampal gyrus. To the best of our knowledge, this is the first study to report an improvement in English ability and changes in brain activity within language areas after on-line language education game play.

Information

Type
Regular papers
Copyright
Copyright © European Association for Computer Assisted Language Learning 2016 
Figure 0

Table 1 On-line game and language education

Figure 1

Fig. 1 Scenes from the HoDoo English game (NCSOFT©, Kyung-ki, Korea) Note: (A) Chunk-based learning: in which children speak English through four types of activities: listen & repeat, read aloud, tracing, and fill in the blanks; (B) conversational learning: stories facilitate participation in realistic conversations; (C) and (D) testing: in which children take after completing each session

Figure 2

Table 2 Demographic characteristics

Figure 3

Table 3 English language skills before and after twelve weeks’ game play

Figure 4

Fig. 2 FC from seed region to other brain areas Note: See Table 4 for the explanation of yellow and red regions in picture (1–17).

Figure 5

Table 4 FC from seed regions to other brain areas

Figure 6

Fig. 3 Correlations between pragmatic scores and peak values within left parahippocampal gyrus The changes in pragmatic scores were positively correlated with the averaged peak values in left parahippocampal gyrus at a trend level (r=0.68, p=0.01).