Hostname: page-component-74656f9884-8r8nv Total loading time: 0 Render date: 2026-11-07T18:16:17.458Z Has data issue: false hasContentIssue false

Honesty and deception in populations of selfish, adaptive individuals

Published online by Cambridge University Press:  11 February 2016

David Catteeuw
Affiliation:
Artificial Intelligence Lab, Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium e-mail: dcatteeu@vub.ac.be, bmanderi@vub.ac.be
Bernard Manderick
Affiliation:
Artificial Intelligence Lab, Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium e-mail: dcatteeu@vub.ac.be, bmanderi@vub.ac.be
Rights & Permissions [Opens in a new window]

Abstract

Biologists have mostly studied under what circumstances honest signaling is stable. Stability, however, is not sufficient to explain the emergence of honest signaling. We study the evolution of honest signaling between selfish, adaptive individuals and observe that honest signaling can emerge through learning. More importantly, honest signaling may emerge in cases where it is not evolutionary stable. In such cases, honesty and dishonesty co-exist. Furthermore, honest signaling does not necessarily emerge in cases where it is evolutionary stable. We show that the latter is due to the existence of other, more important equilibria and that the importance of equilibria is related to Pareto-optimality.

Information

Type
Articles
Copyright
© Cambridge University Press, 2016 
Figure 0

Figure 1 The Philip Sidney game. Depending on the signal sent by Sender, Receiver is in one of two information states. An information state is a set of player nodes which the player cannot distinguish from each other. Decision nodes which belong to the same information state are connected by a dotted line. The utilities are given at the terminal nodes. The first utility belongs to Sender, the second to Receiver

Figure 1

Table 1 Parameters of the Philip Sidney game

Figure 2

Figure 2 Visual representation of the handicap principle where signal cost and benefits increase with signal intensity. The benefit for a needy individual is higher than for a healthy one such that the optimal signaling intensity is higher for needy individuals

Figure 3

Figure 3 (a) Stability of honest signaling and (b) conflict for all combinations of signal cost c and relatedness factor r, and parameters S=V=0.8. The figures are independent of the probability of Sender being healthy (p)

Figure 4

Figure 4 A typical experiment for the Philip Sidney game with parameters S=V=0.8, p=0.5, c=0.1, and r=0.25. The figure shows the evolution of the frequencies of each of the outcomes over time. Each outcome can occur at most half of the time, since the state t ∈ {healthy, needy} is included in the outcome and the probability distribution over the states is fixed at (p, 1−p). In this case, when Sender is needy he almost always signals and Receiver mostly donates (this outcome is abbreviated by ‘nsd’). When Sender is healthy, about half of the time he remains silent and Receiver keeps the resource (‘hlk’), and about half the time Sender bluffs and gets the resource (‘hsd’)

Figure 5

Figure 5 Frequency of honest signaling for all combinations of signal cost c and relatedness factor r. The other parameters of the Philip Sidney game are S=V=0.8 and p=0.5

Figure 6

Figure 6 Frequency of the strategy pair ‘never signal, always donate’ for all combinations of signal cost c and relatedness factor r. The other parameters of the Philip Sidney game are S=V=0.8 and p=0.5

Figure 7

Figure 7 For which combinations of signal cost c and relatedness factor r honest signaling is a Nash equilibrium of the game. The other parameters of the Philip Sidney games are S=V=0.8 and p=0.5. In the biggest part of that area honest signaling is a Nash equilibrium Pareto-dominated by another equilibrium. In the region below it, it is not Pareto-dominated, but there is an other Nash equilibrium that is also not Pareto-dominated. Finally in the lower tip, honest signaling is an unique Pareto-optimal Nash equilibrium

Figure 8

Figure 8 Frequency of honest signaling for varying relatedness r for signal cost c=0.2, S=V=0.8, and p=0.5

Figure 9

Figure 9 Frequency of outcome (healthy, silent, keep) for all combinations of signal cost c and relatedness factor r. The other parameters of the Philip Sidney game are S=V=0.8 and p=0.5

Figure 10

Figure 10 Frequency of bluffing for parameters S=V=0.8 and p=0.5 for (a) varying signal cost c and relatedness r and (b) signal cost c=0.05