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Incentives and strategic behaviour: an experiment

Published online by Cambridge University Press:  04 November 2026

Teresa Esteban-Casanelles*
Affiliation:
Department of Political Economy, King’s College London, London, UK
Duarte Gonçalves
Affiliation:
Department of Economics, University College London, London, UK
*
Corresponding author: Teresa Esteban-Casanelles; Email: teresa.estebancasanelles@kcl.ac.uk
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Abstract

How do incentive levels affect strategic behaviour? We address this with an experiment that separately identifies own- and opponent-incentive effects in two dominance-solvable games that differ in strategic complexity. Higher own incentives favour more strategically sophisticated actions and increase best responding to stated beliefs. Beliefs shift in a parallel direction and participants expect more sophisticated opponent actions. Furthermore, although higher own incentives increase belief accuracy, opponents with higher incentives are harder to predict. Higher incentives also increase response times, and longer response times are associated with better performance and more sophisticated actions and beliefs. Taken together, the evidence suggests that incentives affect strategic behaviour through two main channels: by reducing payoff-dependent mistakes and by increasing the effort devoted to reasoning, with the returns to that effort shaped by strategic complexity of the environment.

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Special Issue Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - SA
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (http://creativecommons.org/licenses/by-nc-sa/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is used to distribute the re-used or adapted article and the original article is properly cited. The written permission of Cambridge University Press or the rights holder(s) must be obtained prior to any commercial use.
Copyright
© The Author(s), 2026. Published by Cambridge University Press on behalf of the Economic Science Association.
Figure 0

Fig 1. Opponent matching procedure

Notes: This diagram describes the matching procedure implemented. Participants in incentive level groups (High, High) and (Low, Low) have their payoffs depend on an action taken by another random participant in the same group. Participants in incentive level groups (High, Low) and (Low, High) have their payoffs depend on an action taken by a random participant in the groups (Low, Low) and (High, High), respectively.
Figure 1

Fig 2. Games (a) 2-Step game (b) 3-Step gameFig 2 long description.

Notes: This figure exhibits the games used in the experiment. Both are symmetric, two-player dominance-solvable games, with the game in panel (a) taking 2 steps of iterated (maximal and simultaneous) elimination of strictly dominated strategies to obtain the strategy prescribed by the dominance solution, whereas the game in panel (b) takes 3 steps.
Figure 2

Table 1. Action frequency, average beliefs distributions, and response time

Figure 3

Table 2. Incentive level, dominance, and dominated play (Hypothesis 1)Table 2 long description.

Figure 4

Fig 3. Incentive level and action frequency: own incentives (a) 2-Step game; high opp. incentive level (b) 2-Step game; low opp. incentive level (c) 3-Step game; high opp. incentive level (d) 3-Step game; low opp. incentive levelFig 3 long description.

Notes: The panels exhibit the action frequency (probability mass function) for high and low own incentive levels, for different games (2-Step game, (a) and (b), and 3-Step game, (c) and (d)) and holding fixed opponent incentive level (High, (a) and (c), or Low, (b) and (d)).
Figure 5

Fig 4. Incentive level and action frequency: opponent incentives (a) 2-Step game; high own incentive level (b) 2-Step game; low own incentive level (c) 3-Step game; high own incentive level (d) 3-Step game; low own incentive levelFig 4 long description.

Notes: The panels exhibit the action frequency (probability mass function) for high and low opponent incentive levels, for different games (2-Step game, (a) and (b), and 3-Step game, (c) and (d)) and holding fixed own incentive level (High, (a) and (c), or Low, (b) and (d)).
Figure 6

Table 3. Incentive level and best-response rate (Hypothesis 2a)Table 3 long description.

Figure 7

Fig 5. Incentive Level and Subjective Best-Response Rank (Hypothesis 2b) (a) 2-Step game; high opp. incentive level (b) 2-Step game; low opp. incentive level (c) 3-Step game; high opp. incentive level (d) 3-Step game; low opp. incentive levelFig 5 long description.

Notes: The panels show the distribution of the subjective rank of the chosen action for high and low own incentive levels, separately by game (2-Step game, (a) and (b), and 3-Step game, (c) and (d)) and holding fixed opponent incentive level (High, (a) and (c), or Low, (b) and (d)). The subjective rank of an action is n if the action entails the n-th highest subjective expected payoffs according to the reported beliefs; e.g. actions with subjective rank 1 are those that maximise subjective expected payoffs.
Figure 8

Fig 6. Incentive level and beliefs: own incentives (a) 2-Step game; high opp. incentive level (b) 2-Step game; low opp. incentive level (c) 3-Step game; high opp. incentive level (d) 3-Step game; low opp. incentive levelFig 6 long description.

Notes: The different panels exhibit the mean of the reported belief distributions for high and low own incentive levels, for different games (2-Step game, (a) and (b), and 3-Step game, (c) and (d)) and holding fixed opponent incentive level (High, (a) and (c), or Low, (b) and (d)).
Figure 9

Fig 7. Incentive level and beliefs: opponent incentives (a) 2-Step game; high own incentive level (b) 2-Step game; low own incentive level (c) 3-Step game; high own incentive level d) 3-Step game; low own incentive levelFig 7 long description.

Notes: The different panels exhibit the mean of the reported belief distributions for high and low opponent incentive levels, for different games (2-Step game, (a) and (b), and 3-Step game, (c) and (d)) and holding fixed own incentive level (High, (a) and (c), or Low, (b) and (d)).
Figure 10

Table 4. Incentive level and belief in opponent sophistication (Hypotheses 3a-b)Table 4 long description.

Figure 11

Table 5. Incentive level and belief accuracy (Hypothesis 3c)Table 5 long description.

Figure 12

Table 6. Incentive level and response time (Hypothesis 4a)Table 6 long description.

Figure 13

Table 7. Response time, best responses, and payoffs (Hypothesis 4b)Table 7 long description.

Figure 14

Fig 8. Action frequency and response time (a) 2-Step game (b) 3-Step game

Notes: This figure shows the predicted relation between action frequency and response time (in seconds). The predictions are given by multinomial logit estimation of the relation between participants’ choices, on the one hand, and response time, incentive treatments, and participants’ socio-demographic characteristics, estimated separately for each game. The action frequency conditional on response times is given by marginalising over the other regressors. 2-Step and 3-Step games denote the different games in the experiment (see Figure 2).
Figure 15

Fig 9. Beliefs and response time (a) 2-Step game (b) 3-Step gameFig 9 long description.

Notes: This figure shows the predicted relation between reported belief distributions and response time (in seconds). The predictions are given by kernel estimation of the relation between participants’ reported beliefs, on the one hand, and response time, incentive treatments, and participants’ socio-demographic characteristics, estimated separately for each game. The expected beliefs conditional on response times are obtained by using the estimated joint conditional probability distribution over a grid on Σ-i and marginalising over covariates other than response times. 2-Step and 3-Step games denote the different games in the experiment (see Figure 2).
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