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An immersive virtual discrete choice experiment for elicitation of product aesthetics using Gestalt principles

Published online by Cambridge University Press:  24 July 2017

Ambrosio Valencia-Romero
Affiliation:
Human Centered Design Laboratory, Department of Mechanical Engineering, University of Puerto Rico–Mayagüez Campus, Mayagüez, PR 00681-9000, USA
José E. Lugo*
Affiliation:
Human Centered Design Laboratory, Department of Mechanical Engineering, University of Puerto Rico–Mayagüez Campus, Mayagüez, PR 00681-9000, USA
*
Email address for correspondence: jose.lugo2@upr.edu
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Abstract

This research presents a pilot study that explores the use of quantified Gestalt principles of symmetry, parallelism, and continuity as design variables to evaluate the aesthetics of three-dimensional product representations. To this end, a virtual reality (VR)-based discrete choice experiment was conducted to elicit subjects’ preferences among pairs of bottle forms with diverse Gestalt values. While immersed in the VR environment, 42 participants were able to visually explore the whole forms, thus capturing more information to develop their judgment. Further analysis of the choice data using standard and mixed logit regression with hierarchical Bayes estimation provides initial details on the aesthetic utility of the Gestalt principles in question, their distribution among the sample participants, and the correlation between estimates. Due to the small sample size, the results are not expansible and they only apply to the data set gathered during the experiment. Nevertheless, it is an initial proof of concept which could suggest that symmetry and continuity have a positive aesthetic effect over people, and that parallelism could have opposite aesthetic utilities for women and men. This methodology allows designers to delve into the integration of aesthetics as a quantifiable property in the product development process.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - SA
Distributed as Open Access under a CC-BY-NC-SA 4.0 license (http://creativecommons.org/licenses/by-nc-sa/4.0/)
Copyright
Copyright © The Author(s) 2017
Figure 0

Figure 1. The three axes of the design process with product form as nucleus (Homburg et al.2015). This work prioritizes the Gestalt principles as main descriptors of the product form and focuses on bridging the gap between aesthetics and function by measuring the effect of these principles on subjects’ preferences.

Figure 1

Table 1. Quantification of symmetry, parallelism, and continuity for 3D representations (Valencia-Romero & Lugo 2016b)

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Figure 2. Examples of discretization of a 3D bottle representation.

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Table 2. Parameters considered in the generation of bottle forms using SQP on Eq. (5) and the parametrization with cubic splines shown in Figure 2(b)

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Table 3. Full factorial set of bottle forms for the pilot DCE and simulated population-level choice probabilities

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Figure 3. Immersive virtual DCE study procedure.

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Figure 4. Game controller instructions for the virtual DCE study.

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Figure 5. Highlights from the virtual DCE.

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Table 4. Average durations of the virtual DCE experiment. Standard deviation values are given in parentheses

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Table 5. Estimates and goodness-of-fit tests for different logit models applied to the case study

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Figure 6. Population-level estimates $\boldsymbol{\unicode[STIX]{x1D6FD}}$ and normalized count of individual part-worth aesthetic utility estimates $\text{}^{(n)}\unicode[STIX]{x1D6FD}_{k}$ of symmetry, parallelism, and continuity for a 3D bottle representation.

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Figure 7. Multivariate joint distribution of population-level utility estimates $\boldsymbol{\unicode[STIX]{x1D6FD}}$ of symmetry, parallelism, and continuity for the aesthetics of a 3D bottle representation.

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Table 6. Mixed logit model of aesthetic utility estimates for 3D Gestalt principles; estimation by hierarchical Bayes

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Table 7. Population-level covariance matrix $\mathbf{W}$

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Table 8. Pearson correlation coefficients in population-level covariance matrix $\mathbf{W}$ (Table 7)