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Embodied algorithms in vocal performance: Kinesthesis 2.0 and the transformation of player–instrument–algorithm assemblages

Published online by Cambridge University Press:  30 September 2026

Tilemachos Moussas*
Affiliation:
Department of Music Studies, National and Kapodistrian University of Athens , Greece
Anastasia Georgaki
Affiliation:
Department of Music Studies, National and Kapodistrian University of Athens , Greece
*
Corresponding author: Tilemachos Moussas; Email: tilemachos88@hotmail.com
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Abstract

This article examines Kinesthesis 2.0, an interactive system that transforms gesture and facial expression into real-time vocal processing through algorithmic integration. Drawing on over two decades of compositional practice for theatre, dance and film, we analyse how machine learning, gesture recognition and audio processing configure player–instrument–algorithm assemblages. The analysis is grounded in vocal embodiment rather than in the voice as a discrete signal: vocal sound emerges through knowledge cultivated in sustained practice, which the system extends through gestural control and algorithmic mediation. Case studies from three theatrical productions, including human–AI co-improvisation with Somax2, examine how algorithmic systems reconfigure performer agency and embodied experience while revealing productive tensions between human expressivity and computational interpretation. The methodology is qualitative and practice-based, combining technical analysis, structured performer observation and artistic reflection; observations derive from sustained artistic practice rather than controlled experimentation. The research contributes to ongoing discussions in electroacoustic and embodied performance practice by proposing that computational mediation becomes experientially seamless not through technical simplification but through cultural depth: rooting algorithmic gesture vocabularies in embedded cultural tradition allows performers to internalise the system as an extension of practice rather than as an external tool.

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Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press
Figure 0

Figure 1. The 24 foundational Hasta Mudras.

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Figure 2. Max/MSP and sensor integration.

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Figure 3. Facial expression and gesture control.

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Figure 4. Latency analysis.

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Figure 5. Scene from Kolokotronis Memoirs.

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Figure 6. Kolokotronis Memoirs (2021): Gesture-driven harmonic shifts in historical drama.

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Figure 7. Rayman Scream (2024): Soprano and actor – real-time choir simulation.

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Figure 8. Figure 8 long description.Graphic score.

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Table 1. Mudra–text correspondence in the Antigone’s Lament graphic scoreTable 1 long description.

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Figure 9. Figure 9 long description.Interaction topology of the nested player–instrument–algorithm assemblage.

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