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Refining Quinean Naturalism: An Alternative to Kemp’s Stimulus Field Approach

Published online by Cambridge University Press:  14 January 2025

Tolgahan Toy*
Affiliation:
Department of Philosophy, Bartın University, Bartın, TR, Turkey
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Abstract

W. V. Quine suggests that meaning derives from the stimulus, the effects of the outside world on the subject’s nerve endings. However, the idiosyncrasy of the stimulus poses challenges to the intersubjectivity of meaning. Gary Kemp proposes the stimulus field approach as a solution. The stimulus field approach focuses on the forces affecting the subject, rather than the effects on the subject. In this article, I critique Kemp’s solution. Furthermore, I argue that the Quinean approach can be refined in a way that two agents may converge on the same meaning even without sharing the same stimuli or forces affecting them.

Résumé

Résumé

W. V. Quine suggère que la signification découle du stimulus, c’est-à-dire des effets exercés par le monde extérieur sur les terminaisons nerveuses du sujet. Cependant, l’idiosyncrasie du stimulus soulève des défis pour l’intersubjectivité du sens. Gary Kemp propose l’approche du champ de stimulation comme solution. Cette approche se concentre sur les forces qui influencent le sujet, plutôt que sur les effets qu’il subit. Dans cet article, je critique la solution de Kemp. De plus, je soutiens que l’approche quinéenne peut être affinée de manière à permettre à deux agents de parvenir à la même signification, même sans partager les mêmes stimuli ou sans être influencés par les mêmes forces.

Information

Type
Article
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of the Canadian Philosophical Association/Publié par Cambridge University Press au nom de l’Association canadienne de philosophie
Figure 0

Figure 1. In the artificial neural network, the forces radiating from the environment are labelled as x1, …, xn, and the verbal input is labelled as e1, …, em. The hidden states of the system are represented by h1, h2, h3. Each state is the output of the previous computation and serves as the input for the following computation.

Figure 1

Figure 2. Müller-Lyer Illusion. Adapted from “Müller-Lyer illusion” by Franz Carl Müller-Lyer, 1889. Even though two lines are equal in length, surrounding context makes them look unequal. Retrieved from https://en.wikipedia.org/wiki/M%C3%BCller-Lyer_illusion

Figure 2

Figure 3. Checker Shadow Illusion. Despite the appearance of the squares labelled “A” and “B” having different colours due to the context, they are actually the same colour. Retrieved from https://en.wikipedia.org/wiki/Checker_shadow_illusion

Figure 3

Figure 4. Rabbit-Duck Illusion. Depending on what we are looking for, we may see a rabbit or a duck. Retrieved from https://en.wikipedia.org/wiki/Rabbit-duck_illusion

Figure 4

Figure 5. By being subject to different aspects of the environment, with varying initial states and hidden neural layers, two agents can converge on assenting to the same sentence. Their evolutionary background and interpersonal history, represented through multi-agent reinforcement learning, may facilitate this convergence.