Hostname: page-component-74656f9884-rdgjk Total loading time: 0 Render date: 2026-11-07T00:06:23.115Z Has data issue: false hasContentIssue false

The Cost of War: Attachment and MMO Gamers' Online and Offline Relationships

Published online by Cambridge University Press:  03 October 2018

Alicia Limke-McLean*
Affiliation:
Southern Nazarene University, Bethany, Oklahoma, USA
*
Address for correspondence: Alicia Limke-McLean, Department of Psychology, University of Central Oklahoma, Edmond, OK 73034, USA. Email: alimke@uco.edu

Abstract

This study examined attachment styles, online behaviours, offline relationships, and sexuality of individuals engaged in a popular massive multiplayer online (MMO) game (Game of War: Fire Age). 178 players currently involved in romantic relationships completed surveys for in-game currency. Time spent gaming predicted less time with others, less relationship satisfaction, more relationship uncertainty, more sexual anxiety, and more external sexual control. However, attachment avoidance partially mediated the relationship between time spent online gaming and time spent with immediate family and friends; relationship satisfaction; self-partner, and relationship uncertainty; sexual anxiety; and external sexual control.

Information

Type
Research Article
Copyright
Copyright © The Author(s) 2018 
Figure 0

Table 1 Correlations Between Time Spent Online Daily Playing GoW, Measures of Attachment, Measures of Time Spent with Others as a Result of GoW, Relationship Satisfaction, and Measures of Uncertainty

Figure 1

Table 2 Correlations Between Time Spent Online Daily Playing GoW, Measures of Attachment, and Measures of Sexuality

Figure 2

Table 3 Coefficients and Sobel Test Values for Regressions Measuring the Effects of Time Spent Online Daily Playing GoW on Measures of Time Spent With Others as a Result of GoW, Relationship Satisfaction, Measures of Uncertainty, and Measures of Sexuality With and Without Attachment Avoidance in the Regression Model