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Validation of the Virtual Reality Everyday Assessment Lab (VR-EAL): An Immersive Virtual Reality Neuropsychological Battery with Enhanced Ecological Validity

Published online by Cambridge University Press:  10 August 2020

Panagiotis Kourtesis*
Affiliation:
Human Cognitive Neuroscience, Department of Psychology, University of Edinburgh, Edinburgh, UK Department of Psychology, University of Edinburgh, Edinburgh, UK Lab of Experimental Psychology, Suor Orsola Benincasa University of Naples, Naples, Italy Interdepartmental Centre for Planning and Research “Scienza Nuova”, Suor Orsola Benincasa University of Naples, Naples, Italy
Simona Collina
Affiliation:
Lab of Experimental Psychology, Suor Orsola Benincasa University of Naples, Naples, Italy Interdepartmental Centre for Planning and Research “Scienza Nuova”, Suor Orsola Benincasa University of Naples, Naples, Italy
Leonidas A.A. Doumas
Affiliation:
Department of Psychology, University of Edinburgh, Edinburgh, UK
Sarah E. MacPherson
Affiliation:
Human Cognitive Neuroscience, Department of Psychology, University of Edinburgh, Edinburgh, UK Department of Psychology, University of Edinburgh, Edinburgh, UK
*
*Correspondence and reprint requests to: Panagiotis Kourtesis, Department of Psychology, University of Edinburgh, 7 George Square, Edinburgh EH8 9JZ, Scotland, UK. E-mail: pkourtes@exseed.ed.ac.uk
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Abstract

Objective:

The assessment of cognitive functions such as prospective memory, episodic memory, attention, and executive functions benefits from an ecologically valid approach to better understand how performance outcomes generalize to everyday life. Immersive virtual reality (VR) is considered capable of simulating real-life situations to enhance ecological validity. The present study attempted to validate the Virtual Reality Everyday Assessment Lab (VR-EAL), an immersive VR neuropsychological battery, against an extensive paper-and-pencil neuropsychological battery.

Methods:

Forty-one participants (21 females) were recruited: 18 gamers and 23 non-gamers who attended both an immersive VR and a paper-and-pencil testing session. Bayesian Pearson’s correlation analyses were conducted to assess construct and convergent validity of the VR-EAL. Bayesian t-tests were performed to compare VR and paper-and-pencil testing in terms of administration time, similarity to real-life tasks (i.e., ecological validity), and pleasantness.

Results:

VR-EAL scores were significantly correlated with their equivalent scores on the paper-and-pencil tests. The participants’ reports indicated that the VR-EAL tasks were significantly more ecologically valid and pleasant than the paper-and-pencil neuropsychological battery. The VR-EAL battery also had a shorter administration time.

Conclusion:

The VR-EAL appears as an effective neuropsychological tool for the assessment of everyday cognitive functions, which has enhanced ecological validity, a highly pleasant testing experience, and does not induce cybersickness.

Information

Type
Regular Research
Copyright
Copyright © INS. Published by Cambridge University Press, 2020
Figure 0

Table 1. VR-EAL tasks and score ranges

Figure 1

Fig. 1. VR-EAL Storyline: Scenes 3–12. Derived from Kourtesis et al. (2020).

Figure 2

Fig. 2. VR-EAL Storyline: Scenes 14–22.Derived from Kourtesis et al. (2020).

Figure 3

Table 2. VR-EAL tasks’ description

Figure 4

Table 3. VR-EAL task administration and scoring

Figure 5

Table 4. Questionnaires’ administration and scoring

Figure 6

Table 5. Descriptive statistics for the VR-EAL, paper-and-pencil tests, and questionnaires

Figure 7

Table 6. Bayesian correlations between users’ experience and the sessions’ durations

Figure 8

Table 7. Bayesian correlations between the VR-EAL and the Paper-and-Pencil tests

Figure 9

Fig. 3. Self-report verisimilitude and enjoyment of the VR-EAL and paper-and-pencil tests. BADS = Behavioral Assessment of the Dysexecutive Syndrome; CAMPROMPT = Cambridge Prospective Memory Test; CTT = Color Trails Test; PM = Prospective Memory; RBMT = Rivermead Behavioral Memory Test; RSAT = Ruff 2 and 7 Selective Attention Test; TEA = Test of Everyday Attention; VR = Virtual Reality; VR-EAL = Virtual Reality Everyday Assessment Lab.

Figure 10

Table 8. Comparison between administration time and participants’ ratings of verisimilitude and enjoyment for the VR-EAL and paper-and-pencil tests

Supplementary material: File

Kourtesis et al. supplementary material

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