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The interactive animated e-book as a word learning device for kindergartners

Published online by Cambridge University Press:  17 January 2014

D. J. H. SMEETS
Affiliation:
Leiden University
A. G. BUS*
Affiliation:
Leiden University
*
ADDRESS FOR CORRESPONDENCE Adriana Bus, Department of Education and Child Studies, Leiden University, P.O. Box 9555, Leiden 2300 RB, Netherlands. E-mail: bus@fsw.leidenuniv.nl
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Abstract

Electronic picture storybooks often include motion pictures, sounds, and background music instead of static pictures, and hotspots that label/define words when clicked on. The current study was designed to examine whether these additional elements aid word learning and story comprehension and whether effects accumulate making the animated e-book that also includes hotspots the most promising device. A sample group of 136 4- and 5-year-old kindergarten children were randomly assigned to one of four conditions: static e-books, animated e-books, interactive animated e-books, and a control group. In experimental conditions, four on-screen stories were each presented four times during a 4-week intervention period. Children in the control condition played nonliteracy related computer games during the same time. In all conditions, children worked independently with the computer programs. Strong treatment effects were found on target vocabulary originating from the story. Pupils gained most in vocabulary after reading interactive animated e-books, followed by (noninteractive) animated e-books and then static e-books. E-books including animations and interactivity were neither beneficial nor detrimental for story comprehension. Findings suggest that electronic storybooks are valuable additions in support of the classroom curriculum with interactive animated e-books being the best alternative.

Information

Type
Articles
Copyright
Copyright © Cambridge University Press 2014 
Figure 0

Figure 1. (a) An illustration in the static storybook Bear Is in Love With Butterfly and (b–g) successive screenshots of the animated version of the same scene. More than the static illustration, the animated version shows what bear successively does to fan the fire and how smoke takes the form of a heart. The static version includes the narrator voice as audio alone (reading that “Bear is fanning the fire”). The animated story also includes the sound of a crackling fire. Background music was not part of this scene.

Figure 1

Figure 2. (a) The scene with Pete on his scooter freezes and a looking glass appears that the child can move over the scene. (b) The looking glass magnifies what is under it; see for instance, (a) the tag fixed at the door and (b) Pete. (c) When the looking glass moves over the hotspot, here paving stones, it colors green. Clicking on the green circled hotspot results in a repetition and definition of the target word (in this case, “Here you see paving stones. Paving stones are used for making the pavement.”). If the child does not click on the hotspot, after 30 s the green encircled object appears and the computer voice repeats and defines the target word.

Figure 2

Table 1. Means (standard deviations) on all measures, for each group separately

Figure 3

Table 2. Correlations between dependent and predictor variables for experimental groups only

Figure 4

Table 3. Final model of regression analysis (complex sample general linear model) of target vocabulary (%) with TvK, target vocabulary pretest, and three contrasts as covariates

Figure 5

Figure 3. Three contrasts with target vocabulary posttest as the dependent measure after correction for pretest scores on the Taaltest voor Kinderen and target vocabulary.

Figure 6

Table 4. Final model of regression analysis (complex sample general linear model) of story comprehension with TvK and three contrasts as covariates

Figure 7

Table 5. Final model of regression analysis (complex sample general linear model) of story retellings with TvK and three contrasts as covariates