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Spontaneous disorder: conflict-kindling institutions in virtual worlds

Published online by Cambridge University Press:  11 October 2017

CARL DAVID MILDENBERGER*
Affiliation:
Department of Philosophy, University of St. Gallen, St. Gallen, Switzerland
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Abstract

This paper analyses the emergence and persistence of disorder due to bellicose (i.e. ‘conflict-kindling’) institutions. It does so relying on a novel empirical approach, examining the predatory and productive interactions of 400,000 users of a virtual world as well as its institutions. The paper finds that while there are many cases of spontaneous order in that virtual world, and while the users are not more conflict-loving as such, bellicose institutions sanctioning suicidal attacks in a supposedly safe region spontaneously emerged and rigidly persist, thus upholding disorder (i.e. a particularly violent kind of ordered anarchy).

Information

Type
Research Article
Copyright
Copyright © Millennium Economics Ltd 2017 
Figure 0

Figure 1.Illustration of the relative positioning of hisec, lowsec and nullsec – featuring population averages and share of total kills in January 2011.

Source: Guðmundsson, 2010.
Figure 1

Table 1.Typical payoffs for a game of chicken.

Figure 2

Figure 2.Distribution of gains and losses for the gankers of the 616 SG attempts.

Source: EVE original server data.
Figure 3

Table 2.Comments on institutional changes affecting suicide ganking over the years.