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This chapter considers the impact of digital technologies on Australian poetry, in both its production and its circulation. It charts Australian endeavours in electronic poetry, pointing out its internationalisation of Australian poetry, exploration of tensions between the global and the local, and caution regarding the dangers of increased surveillance. The chapter then discusses the experimentation with hypertext, interactivity, animation and computer coding, including the creation of a new language by mez (Mary-Anne Breeze). It considers the digital manipulation of words and voice and the poetic use of computerised text generation. It traces developments occurring between literature and game, including the use of virtual reality and 3D environments. The chapter also outlines the impact of machine learning on text generation, including the destabilisation of distinctions between human and machine creativity. After discussing the prevalence of multimedia work, it considers Indigenous digitality before turning to digital publishing such as online journals, databases and ebook publications. The chapter concludes with a reflection on the paucity of attention given to digital works in funding and prize culture.
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