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Toward a second-person neuroscience1

Published online by Cambridge University Press:  25 July 2013

Leonhard Schilbach
Affiliation:
Department of Psychiatry, University Hospital of Cologne, 50924 Cologne, Germany. leonhard.schilbach@uk-koeln.de www.leonhardschilbach.de
Bert Timmermans
Affiliation:
School of Psychology, King's College, University of Aberdeen, Aberdeen AB24 3FX, Scotland, United Kingdom. bert.timmermans@abdn.ac.uk http://www.abdn.ac.uk/psychology/people/details/bert.timmermans
Vasudevi Reddy
Affiliation:
Department of Psychology, University of Portsmouth, King Henry Building, Portsmouth, Hampshire PO1 2DY, United Kingdom. vasu.reddy@port.ac.uk
Alan Costall
Affiliation:
Department of Psychology, University of Portsmouth, King Henry Building, Portsmouth, Hampshire PO1 2DY, United Kingdom. alan.costall@port.ac.uk
Gary Bente
Affiliation:
Department for Psychology, Social Psychology II – Communication and Media Psychology, University of Cologne, 50931 Cologne, Germany. bente@uni-koeln.de
Tobias Schlicht
Affiliation:
Institute of Philosophy, Ruhr-University Bochum, 44780 Bochum, Germany. tobias.schlicht@ruhr-uni-bochum.de
Kai Vogeley
Affiliation:
Institute of Neuroscience & Medicine, Cognitive Neuroscience (INM-3), Research Center Juelich, 52428 Juelich, Germany; and Department of Psychiatry, University Hospital of Cologne, 50924 Cologne, Germany. kai.vogeley@uk-koeln.de
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Abstract

In spite of the remarkable progress made in the burgeoning field of social neuroscience, the neural mechanisms that underlie social encounters are only beginning to be studied and could – paradoxically – be seen as representing the “dark matter” of social neuroscience. Recent conceptual and empirical developments consistently indicate the need for investigations that allow the study of real-time social encounters in a truly interactive manner. This suggestion is based on the premise that social cognition is fundamentally different when we are in interaction with others rather than merely observing them. In this article, we outline the theoretical conception of a second-person approach to other minds and review evidence from neuroimaging, psychophysiological studies, and related fields to argue for the development of a second-person neuroscience, which will help neuroscience to really “go social”; this may also be relevant for our understanding of psychiatric disorders construed as disorders of social cognition.

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Copyright
Copyright © Cambridge University Press 2013 
Figure 0

Figure 1. A–D:Center: Schematic depiction of interaction contingencies for situations of (A) no (or little) social interaction and no (or little) emotional engagement, (B) no (or little) social interaction, but emotional engagement of person A with person B, (C) social interaction, but no (or little) emotional engagement, and (D) social interaction and emotional engagement. Dotted lines indicate the absence or relatively decreased influence of actions on oneself (vertical arrows) or the other (oblique arrows), temporal sequence is shown from top to bottom. (Schematic of interaction contingences adapted from Jones & Gerard 1967.) Despite the suggestion of linearity in the interaction sequence, our account also stresses the importance of interaction dynamics, which may be seen as emergent properties of an interaction, and possible inter-brain effects of social interaction (see sects. 2.3 & 3.2.2 for details).Left & right: Schematic depiction of putative differences in the recruitment of brain regions during situations A–D and their functional connectivity (see sect. 3 for details). Brain regions on the medial surface or deep structures of the brain are shown in italics, brain regions on the lateral surface of the brain are shown in normal font.Abbreviations: R: (re-) actions performed by agents. MENT: The “mentalizing network” is a network of brain regions recruited by tests which tap “the ability to read the desires, intentions, and beliefs of other people” (e.g., Frith & Frith 2008). In line with recent meta-analyses of functional neuroimaging studies which have investigated mentalizing, we see medial prefrontal cortex (MPFC) and the posterior cingulate cortex (PCC) as the most important nodes of this network, sometimes also referred to as the “cortical midline structures” (e.g., Northoff & Bermpohl 2004; Schilbach et al. 2012a; Uddin et al. 2007). While a large body of literature exists to suggest that these brain regions can be differentially engaged by classical mental state attribution tasks (Figure 1A), much less is known about the interactions within this network and with other brain regions as a function of emotional engagement and social interaction (Figure 1B-D). MNS: As introduced in section 1 the so-called “mirror neuron system” is thought to include areas of inferior frontal cortex (IFC) and inferior parietal cortex (IPC) (Rizzolatti & Sinigaglia 2010). Individual nodes of this network are known to become active during the observation of goal-directed actions, but their interplay and, in particular, the interaction with MENT is not well understood (Figure 1B-D; Schilbach 2010). SMC: Primary sensorimotor cortex. DLPFC: Dorsolateral prefrontal cortex (separate from MNS regions). ACC: Anterior cingulate cortex (here thought to be separate from MENT). AMY: Amygdala. INS: Insular cortex. LatHb: Lateral habenula complex. VTA: Ventral tegmental area. VS: Ventral striatum.

Figure 1

Figure 2. Depiction of the experimental “landscape” of a second-person neuroscience. Cubes shown in this figure represent categories of experimental approaches to the investigation of social cognition in accordance with the second-person account. Here, we highlight cubes 1–5, which in accordance with the text are most informative as to the different aspects of the research landscape: Cube [1], for example, represents studies that target differences between detached observation as compared to emotional engagement (see sect. 3.1.1). Cube [2] represents studies which use paradigms that allow the participant to directly influence the stimulus material, that is, seeing the effect of her actions (e.g., interactive eye-tracking studies; see sect. 3.1.2). Cube [3] represents studies that collect data from two participants who interact by means of a structured task, including hyperscanning studies that, for example, make use of game theory paradigms (see sect. 3.2.1). Cubes [4] and [5] represent studies that allow for the investigation of ecologically valid, real-time interactions (see sect. 3.2.2). More intense shades of grey indicate areas of the landscape that have been left largely unexplored, representing the “dark matter” of social neuroscience.

Figure 2

Figure 3. (A) Virtual scenario as shown in the instructions. (B) Self-directed, socially relevant facial expression. (C) Other-directed, arbitrary facial movement. (D) Neural correlates of the perception of self-directed facial expressions. (E) Neural correlates of the perception of other-directed facial expressions. (F) Neural correlates of the perception of arbitrary facial movements. Activation overlays based on reanalysis of data taken from Schilbach et al. (2006).

Figure 3

Figure 4. (A) Screenshot depicting an anthropomorphic virtual character and three objects (grey squares). (B) Neural correlates of main effect of joint attention. (C) Neural correlates of non-joint attention. (D) Neural correlates of other-initiated joint attention. (E) Neural correlates of self-initiated joint attention. Activation overlays based on a reanalysis of data taken from: Schilbach et al. (2010b).

Figure 4

Figure 5. Illustration of the combined hyperscanning and dual eyetracking setup used by Saito and colleagues (Taken from: Saito et al. 2010).

Figure 5

Figure 6. Basic version of an avatar-based interaction platform (screen shot during calibration; virtual characters shown on screen are mirroring the interlocutors own behavior).